Thoughts on eSports’ Declining Popularity | Game/Show | PBS Digital Studios

89 thoughts on “Thoughts on eSports’ Declining Popularity | Game/Show | PBS Digital Studios

  1. I'm speaking solely from my experience as a fighting game spectator, but I think something fighting game streams would benefit from is showing replays between matches. Some editor quickly grabbing that exact moment where the match flipped, or that moment when one guy reads the other, or something. Put that up while people are selecting rematch or character select, and some people who might not get it might get it just a touch better.

  2. It feels like this episode was titled a bit poorly. One data point does not a trend make. And it shows, since the /decline of eSports' popularity/ wasn't what was talked about here.

    Though, good points on the "How to improve eSports' popularity" episode, heh.

  3. personally i find the biggest different from say soccer as a new watcher/player to say dota/csgo is that soccer is ingrained in our culture, everyone knows how to play it. if we were to grow up constantly surrounded by mobas? i think maybe it would be just as big as any "normal" sport

  4. Time zones certainly play a part.  Don't show it at fucking midnight and maybe more people would watch it.
    But you should also consider the possibility of people getting together to watch it.  I, for one, wouldn't watch the finals on my own because I don't like watching any sports game.  But I watched this year because I was with my bf and my friends were supposed to get together to watch.

  5. This was a very good video, but i almost closed it because it was in vlog format. You would really get a lot more easily "pretty colors" impressionable viewers like me if you took the time to get the video to show format. Nice job anyway. 

  6. You gotta take in consideration that last year there was only FEW Site(video players) that let us watch the finals and people where force to watch it there. plus last year it was more Hyped and people dint know who might win. 
    This year the Few site grow in to many and there many more streaming website of the live coverage meaning lot of people wont go directly to RIOT streams. plus last year many people dint think they were gonna be able to watch a youtube replay since it was hard to watch like the  last 2 seasons. this year a lot of people knew samsung was going to win so it was easy not to watch plus it was at 5am.EST. 

  7. I don't play very much League. I'm not even level 30 yet… I think I'm around level 15, so I have a very basic understanding of the game's mechanics and basic strategies. Not necessarily all the champions, items, etc.
    Occasionally I'll go into my housemate's room and watch him play a game and I find that experience very enjoyable seeing first-hand what he sees. I've tried watching league tournaments online and it's just very confusing to me. There are five champions on each team and, in order to grasp the events of a game, you have to be watching all five of them as they carry out very different tasks across Summoner's Rift: farming, jungling, pushing, Baron, warding, team-fighting, ganking, falling back, going to buy items, etc. Even watching tournament footage of Team Fortress 2 (my favourite game), I get confused just at the shifting focus between players; though they usually are all working at the same short-term goal in tf2 (kill the medic, kill the sentry, etc.).
    I think the benefit of watching most spectator sports is that there's really only one thing to pay attention to: usually a ball. That's the focus. That's where you wanna be looking; and even to someone who's never heard of a particular sport before, "watch the ball" gives you the best chance at seeing the action that you need to pay attention to and there's little else elsewhere that you need to be seeing.

    I think also that League is one of those games that you have to play before you can get a grip on what's going on. Particularly with items.

    Though I don't have any answers on how to make LoL more spectator/n00b spectator friendly.

  8. I think its more of a problem with mobas in general since they are so abstract and have so much going on under the hood. I think if a game like counter-strike was bigger it would have less problems because it is more obvious what is going on there for a casual viewer.  

  9. I always said ESports will  ever become so massive big popular thing. I said it would die down, probably never fully die. But it won't be popular anymore. For example with the CSGO tourny (Winterhack), I only watched it in hopes of getting a crate drop so I could sell it online. I could care less about the competitive matches in CSGO. They can be fun of course. But if I've learned one thing in my long life of gaming so far its that competitive gaming can be almost as annoying as playing COD and having to listen to 10 year olds rant. 

    By that I mean the players themselves in competitive are overly competitive, rude, harsh and seem to take it WAY to seriously. An the fans of it you can't really talk to because they either act the same way OR they talk about such in depth details of the teams that any other conversation gets ignored. So for me I avoid competitive. Also I should note it reminds me of the elitists you will come across in general multiplayer that win and are like "Get rekt <censor>, you need skills like mine!". I realize its smack talk, but for many they don't do it to troll. They truly think they are gaming gods (or godesses). ts like, its just a video game. Get a life. 

  10. I don't think the amount of people watching decreased. Only for the anti climatic final. The actual viewership for the whole world championships went up, as well as concurrent viewers and people watching 1.5 times more. I could argue that the increase for actual fans of the game is better for the game than people tuning in for a minute or two.

  11. The comparable sport you're looking for is probably not soccer or handegg. Closer to chess. An obscure field that gets its attention every now and then, but otherwise people are largely indifferent about. This is the pattern for most sports (tennis, boxing, formula one racing…), though it's most obvious with chess. Which also happens to be the one other sport everybody can participate in with a fanbase that actively tries to learn from the professionals.

  12. What decides that league or dotas esport having less interrest = esport dying? These games are heavily rule based. Specialy Dota, no wonder that new people wouldnt understand them. It is like if basketball popularity goes down, all sports popularity go down? There are tons of games taken seriously for no reward because the players love the competition. Lethal League has a small community of people competing in small tourneys, Guns of icarus has a good number of players taking it seriously, and a good spectating window for those that stream those tournaments. What about fighting games? Lets not forget EVO.

    Come on dont take it so lightly D:

  13. let me see if i get this.

    esports popularity is assumedly decreasing because the viewing count of LoL was lower than last time.

    i didn't know LoL was the definition of esport…

  14. Do guys think it has something to do with the predictability in e-sports, that is not found in regular sports like football (soccer)? I know that the outcome varies from game to game in both cases, but in League, you hardly get surprised over what is happening in the same way you do with football. Because in LoL and Dota you sort of know what will happen.

  15. I haven't watched the finals entirely. I did watch a lot more games this season compared to last. I wasn't very hyped for the final since I knew SSW was going to win easily and I had already watched them play many other games using the same highly perfected playstyle.

    Also, all european teams got kicked out before quarter finals so that made me lose some interest.

    Maybe there are too many factors and to little data to find a trend. Maybe in a year we can see if the numbers are going down or up.

  16. I want to add another sport that has developed with television and where you see both aspects that you mention here (for those who do it and for those who want to watch) and that is chess. During the last two world championchip (with Magnus Carlsen attending) the Norwegian government owned channel has done a "chess for dummies" kind of broadcast of every single game in the match. The match goes on for three weeks and the games can be up to 6-7 hours, but they have kept a record high number of viewers. This is because they manage to explain what is happening and why it is interesting. And from the first to the second year they added a lot of statistics and things to keep it even more simple to just drop in on the broadcast. I highly recommend you reading up on it! (www.nrk.no/sjakk)

  17. To start with League of Legends does not equate with all of eSports, the question of decline of eSports is not tied to the popularity or viewership of one game.  If the Super Bowl has a drop in popularity it doesn't mean that Sports everywhere is declining in popularity.  All in all I think that the scene for MOBAs is just too crowded at the moment and this is one of the signals that after several years of growth in interest in the genre is spreading wider across many games of the type, and not being all piled into one basket.

  18. Nice example with poker. Presentation can add so much like with football as you said. Shame umpire's Union took away the home plate overhead camera so the viewer can't see how badly they good on balls and strikes. I am surprised they don't use games like mahjong as an report too, since setup takes way too long as well as getting points for all those victory hands

  19. I think an important factor being overlooked here is the fact that esports is still very much new. Dota was only released in 2005 and one could argue that games around that time such as dota, cs, and smash melee are the building blocks of esports. In the case of dota its had less than 10 years to get where it is today. Not to mention in almost all cases esports games had to fight their way into an esports scene what with MLG and wotnot. These games and their fans CLAWED with rarely any help to get to the level theyre at now. Not to mention that their only starting to get to this level because game companies are finally seeing that esports is a very real thing. So in my opinion its unfair to claim either esports is dying or that its reached its capped audience because its still technically in its infancy. How long did it take for people to start reacting to american football to the level or even the hint of a level that they do today? If one of the NFL's earlier bowls they lost a 15% level in attendence do you figure it'd would've been in the paper "RIP football, the future of a dying sport"? No, there was no way of knowing how the NFL would've turned out and there wont be a way to know how esports will turn out.

  20. I am thinking that the finals for league of legends could have been more popular if both teams weren't Korean. To someone like me who haven't learned the back story of the team it is hard to really care to between two teams from a country I really don't know much about both sponsored by Samsung they could have been two parts of the same team for all i know. It could have been placed at a better time too. 

  21. eSports are dead. They're dead. That's it, it's official. Too bad I personally don't care. (I also don't care if you do 😛 HAHAHAHA LOL)

  22. The main reason I don't watch e-sports is precisely because the transmissions are too confusing. The moment they get their poker cam, I'm down to watch 😀

  23. Dota 2 has recently had it's biggest international, and the player base of the game is increasing rapidly.

    Lol =/= esports, it could be just that dota stole viewers / players from league.
    and Lol / dota  don't represent Esports, there are a lot of other competitive games and communities that are growing.  

  24. Well, about the noobish feeling when starting to watch a game you never played:
    eSports (e.g. LoL) is far more complex than regular sports like Football, Basketball. You can explain the basic rules of basketball in like 1-2 mins, and maybe all the rules in 15. But in LoL you need 15 mins just to define the goal of the game, not even mentioning certain champs and items, so that viewers can understand "…and Graves pops Leona's Banshee with his Collateral Damage…". And going in detail about metas, tactics, etc. you need to spend far more time, and it might be best explained by playing the game.
    PS: I actually started playing LoL after this event where there was a big room and people watching a tournament.

  25. It's in the game designers' responsibility as well to create experiences that are more understandable and thus more fun to watch, if they want their game to be a big esports phenomenon.
    Also, the good thing about esports is that you don't have to stick with only one way of showing it. In the Dota 2 example, you can actually directly spectate a game, instead of sticking to the livestream, so that you yourself can choose who to spectate and how/what perspective. And you can make a choice of having commentary or not.
    I think they need to build on that, give people of all backgrounds an opportunity to experience a match the best way possible, with multiple commentary tracks, multiple ways of layering on extra info, depending on what you're looking for, as well as possibly a direct stream of the players' voice chats.
    Also, pre- and after-match analysis of certain plays, instant replays, detailed explanations of everything, all that should definitely be a thing to make sure people get all any given game has to offer; both for total newcomers and even non-gamers, over moderately knowledgeable gamers, up to very advanced ones who just want to get some extra insight, so they can get better.

  26. I'm a bit baffled that RTS games have become a standard for esports. I feel like FPS or fighting games are more suitable for casual spectators. Even if you don't know about all of the timing and map control strategies in an FPS game , you can still appreciate the action, and the precision of a well-timed rail etc, (analogous to the differing levels of engagement of american football). I know there's quakecon etc but it's nowhere near the level as dota. 

  27. I never understood why people watch esports for the entertainment aspect. I mean, I can see the entertainment value in watching only the highlights or maybe watching a couple full matches from time to time, but a lot of people watch it nearly all the time. I just don't see the lasting entertainment value with that. With real sports (which I don't care for as well btw), there are athletes that go above and beyond what is considered the norm or even realistically possible. You're watching people try to defy human capability and go above and beyond what the sport has seen before. With esports, you're ALWAYS bound by what the game limits you to. There is absolutely no way around that in a legitimate match. It becomes predictable, with little chance to be something unique, and thus boring for the viewer. If rl sports were going to essentially be the same old same old in every game, they'd be equally as boring. Die hards will still enjoy it, but it will quickly die out in time for the majority.

    Plus, there's also the aspect that teams represent a collection of people (and not just the players). Denver Broncos, LA Lakers, Phoenix Suns, etc. They represent more than just themselves when they play. With eSports, you really don't get that much. They might hail from someplace, but in most cases they don't play to represent a collective group. They play for themselves (like we all do when we play games).

  28. Thing is, LoL and other moba games are just too confusing and boring to watch. There's too much going on, and there's an incredibly steep learning curve, probably the biggest in any game genre. I mean, let's face it. For someone who first watches someone else play a video game, a platformer, an action-advanture, a racer, a fighting game, a shooter, etc. are easy to grasp. Moba games, not so much. Maybe some other gengres are more suited towards spectating. Like, an FPS but where the audience sees all the players from outside.

  29. The only eSports I've watched have been the Fight Game Championships. I am not a particular fighting game player — I haven't played one for a decade or more — but I like that it is easy to follow (a la paying attention to 2 characters is pretty easy) — even if I don't understand all the lingo and all the moves. I generally get the flow, and it is pretty entertaining.

  30. To say that esports is somehow decreasing in popularity simply because 15% less people watched the League of Legends final is a causation bias. Esports as a whole is not just limited to League of Legends.

    The Dota international grows every year for example. There are tournaments annually of just about every game you can think of, you just need to find them. That leads me to my other point, which is the fact that I don't think we as gamers really care how quote on quote "popular" esports are. It's a niche kind of community made up of players, not just fans.

  31. +PBS Game/Show I think what you suggested about people watching without playing the game will be especially hard for MOBAs. There are just too many elements to understand. I'm assuming things are similar in DoTA but I'll talk about LoL.
    To explain any game to someone you need to get them to understand the basic objective, and the means of doing so. You then need to understand the rules inhibiting certain things, or the limits to what someone can do.
    In LoL the basic idea is to destroy the nexus. To do that you need to destroy towers along lanes. This much may seem simple enough, but there is even more to it than that. There are techniques to earning gold with which you buy from a large range of items that you can use to kill players, or split push or jungle, which you can also use to get more items and continue the cycle and then maybe take Drake and Baron and then push more towers….
    The point being that there's are so many things that one needs a basic understanding of to enjoy watching the game.
    In basketball the main objective is to get the ball in the hoop opposite. To do that they can pass the ball strategically to each other and shoot at the hoop, or they can try and get the ball off the other team. That's it.
    Sure there are other things to the game, such as team tactics and so on, but with this knowledge alone you can understand most of what goes on in a basketball game. This just isn't possible in MOBAs, and is difficult for most other games too simply because of the amount of content developers feel is necessary to have in a game.
    The only way a game could attract people who don't play it is if it was a beautiful, realistic-ish looking game (by which I mean it can make fantastical creatures look real) with a basic competitive concept. The objective and means would have to be relatively easily understood so that people can immediately understand what's going on.
    Take Skyrim, for example. The setting and type of game is easily understandable by everyone: at one point they're casting a fire spell, then they're talking to a man, then they're killing a dragon in a variety of ways, so on. While mechanics such as skill trees take explanation, the majority of the game is easily approachable and understandable.
    MOBAs, on the other hand, aren't even remotely approachable purely because of the top-down view and immense particle effect and such.
    So Skyrim wouldn't really work competitively, but something that can be understood easily with in-game actions resembling something that could happen in the real world would be the perfect type.

    Also, on a side note, the problem about spectators who don't play the game is that, if you have the resources to watch the game, you most likely have the resources to play the game. I still get what you mean though.

    Sorry for the long comment, thanks if you read it all. For those who did, here's some bad ASCII art

    /_____/ __
    | @ @ | / *
    ^ /_______/ /
    | __ _____ _ |
    | | | | | | | | It's supposed to be a cat

  32. less people this year cos the competition wasnt that good (samsung stomped omg, sure they had that one win but it was given with singed top), time zones (it was like 2 am in america) and just the championships were a lot shorter this year

  33. I really recommend people to watch the Capcom Cup next week or EVO next July. Fighting games are much easier to watch than MOBA or FPS games, and the commentators at major events (like those mentioned) are very good at explaining what's going on for people that aren't players themselves.

    Unfortunately, most fighting game tournament broadcasts don't have the level of professionalism as the more popular genres; however, I would argue that the less professional streams can be more fun to watch for people who do know the games.

  34. somebody mentioned time zones being an issue for a decline in western viewership. and that these numbers represent those who watched it live and not as part of an archive later on, which is increasingly how content is viewed across the board from sports broadcasts (via DVRs) to your favorite tv shows with services like hulu or netflix or, lets face it, bittorrent. 

    but i was also reminded of the 2000 world series. dubbed the subway series, yankees v mets may have been exciting for the tri-state area, but it had the lowest viewership in years as most americans could care less which new york team won. not only were both league teams korean this year, but they even had the same sponsor and therefore almost exactly the same team names. so, i'd have to assume that if a chinese or european team had made it (NA teams didn't really stand a chance this year), maybe the numbers would've been a bit higher. guess we'll see next year.

  35. I think they should have a stream from the perspective of each side. Like, us being able to see what one side is doing by itself. We could listen to the conversations between the players and see the game unfold from their half of the map. I believe it could give us a sort of tension when we don't know what the other side is doing, like maybe they are getting dragon, which is now a very important objective, or maybe the enemy jungler is going in for a gank, but the team you're watch is unaware of it. 

  36. Do take in mind that it got more views than the NBA finals: http://espn.go.com/espn/story/_/page/instantawesome-leagueoflegends-141201/league-legends-championships-watched-more-people-nba-finals-world-series-clinchers

  37. 27m single screens is it not, because you don't know how many were @ each pub/house/area watching the same screen.  It was more advertised in places this year, may count for lower numbers.

  38. 27 million people watched the championships when they were on at literally the middle of the night for most of the U.S. The other stat you missed is that more people watched for a longer amount of time this year, meaning viewer retention was larger. I really feel like saying that viewership decreased by 15% is a horribly misleading statistic when you don't factor in all of the other stats and issues involved.

  39. i get all of your comments but the 27million people watching the lol finals aren't fully representative because the game was played in Korea so it was on in the middle of the night for most Americans. The american fans are not dedicated enough to stay or get up to watch where the Korean fans are so had it been played in the US im sure the numbers would have been higher.

  40. Either you have a cool curved door, Jamin, or I really should look up why cameras do that to the recorded material…

  41. I think MoBA spectator mode would benefit from a picture in picture mode, where I could see all players at the same time. I would have to be something malleable and dynamic so the number of extra channels could vary and redundant screens be avoided.
    I just feel the jumping skittishness nature of a single screen makes it harder for newcomers who don't understand the geography so well it's secon nature.

  42. MOBA's are very intricate games. But you see, it's mechanics aren't that complicated. its inaccessibility lies in the fact that the metagame is very hard to understand from the viewpoint of a non-player. I could never see LoL or DOTA being watched by non-players. Now about Esports popularity. I might be wrong, but bare with me here. League of Legends has its popularity through the millions of players that play it AROUND THE WORLD. Which is different from football. Think about it, how many French people tuned into the superbowl?

    Interestingly enough, I feel like fighting games are more enjoyable for non-players. I'm the only one in my group of friends that plays fighting games competitively. Yet we can all watch streams once in a while. Especially Evo, we all got hype when Justin Wong completely #rekt Fchamp. Fights are just simple to watch. Whoever gets knocked out, loses. You don't have to know what a focus attack dash cancel is to know someone got destroyed. But if you're like me and you're on dat grind trying to level up. I can still watch and learn about safe jumps, mixups or anything like that.

    However, its not all nice and fun in the FGC, there are instances of sexism and even transphobia pretty often. And anyone who takes part in that should be called out. But with enough time, work, and growing up on the part of players who think they're tuff. It can definitively happen.

    Also, NEC15 is going on right now. Look for Teamsp00ky on twitch

  43. If you want to watch someone playing League in order to better your skills in league, watch a livestream of a great player. Esports should be, like regular sports, for entertainment.

    But that's just my opinion.

  44. I think the main reason for the decline is that eSports are too complicated for someone who doesn't know the game to get interested in quickly. I play a lot of video games but I can't understand LoL matches for crap and can't get interested in just watching them, I would have to play the game and get to a point where I understood what to do before I could enjoy it. But for the most popular sports it is watch the ball for the most part and is so simple you can get a basic grasp by watching a game or two of it.

    Another smaller reason is there are no real peaks or valleys in any of the action for the games. It is like a horror movie where there is nothing to break/release the tension, not even a jump scare. It is just too much all the time for someone new to focus on.

  45. wel thats a load of bullshit. first of all dont compare lol to all e-sports, because dota and csgo wiev count has been rising every year. and ofcourse your friends fiance didnt understand what happened, the fuck did you expect? even the noob stream is not meant to be watched by someone who has never played or seen dota. the same thing would happen with football too if you showed to someone who doesnt know what it is and has never seen it.

  46. I think it has less to do with esports in general and more to do with popularity of individual games.  No game is at the top forever.  It used to be the the only esports around were people playing Quake and Unreal Tournament.  The original Starcraft only ever really took over in Korea as a mainstream esport on par with things we see today.  It would be one thing if all of esports as a whole was declining, but it is still stronger than it ever has been with people watching and participating and Twitch being on fire.  

  47. declining popularity? this is blatant click bait. There was simply 1 instance of the numbers of viewership dipping, which has been attributed to it being overseas (South Korea). The international saw a rise of views and total time spent which took place in july. 

  48. Spellslingers may be an example of something like this being more spectator-friendly, but i can't tell, because i already am intergrated in the mechanics, and was long before i watched the show for the first time. If anyone tries to watch it without prior knowledge of magic the gathering i would be interested in the results.

  49. Using the word “declining” and then citing a single statistic seems misleading. I worry that whenever anyone does anything like that, there’s the danger of it contributing to a self-fulfilling prophecy.

    Even worse is the fact that our society seems to think things can only be going up or going down. We place much too much importance on such statistics.

    (Incidentally, some of my favorite spectator activities I can only watch on-demand. For them, the size of the live audience isn’t really a good indicator of their popularity.)

    It seems to me that the hole-cam would be vital to learning to be a better poker player. Without being able to match a player’s behavior to his secret cards, you’re left to guess as to what is a bluff.

    That said, I’m not convinced that the primary purpose of spectating is ever really anything but entertainment. It can be part of learning to be a better player, but that’s always a secondary purpose.

    Thankfully, though, it doesn’t have to be a choice. As you mentioned about watching the “noob” stream, there is the opportunity to provide multiple views that cater to different audiences.

    I also have to say that I think we are fortunately moving into an era where things never approach the popularity of football (either the US version or the worldwide version). I’d much rather live in a world where no one spectator activity gets so much of the market.

  50. part of not understanding whats on screen can also be attributed that group watching isn't very high for esports. a persons wife will find out about football because their husband watches it in the living room and talks about it a lot. sure video games are undeniably more complex but maybe if we were to invite friends over and watch it  on a smart tv it would help

  51. it was pretty much becayse everyone knew who was gonna win so no one cared.
    i watched because C9 was doing really well but they failed. ;;

  52. I think one thing to consider is that while there may be fewer overall fans for eSports, those fans will tend to be much more engaged than the average sports fan. I was at TI4 (the Dota 2 championship), and something that struck me was that almost every attendee was likely to have played Dota 2, and was likely to have played a great deal of it.

    You'll rarely find that to be the case at the super bowl, the world cup, or the olympics. I think this may account for why the average viewing length for premier eSports events tends to be so much longer than in traditional sports.

  53. Some eSports are very confusing to watch, that's true. DotA 2 and LoL are so confusing to a noob. But other competitive games aren't so bad. Counter Strike: Global Offensive is a great spectator experience. For a viewer, the rules are very easily discernible: everyone's trying to shoot the dudes on the other teams. The guys who look like cops are trying to keep the guys who look like bank robbers from planting a bomb. I know that it's simple because I was a noob watching Dreamhack and having only played a little bit of deathmatch I had no idea what was going on. This is very fortunate for CS:GO since the casters don't have to make the game more palatable for new or non-players

  54. The championships were on between 12-3AM starting time, due to them being hosted in Korea. 
    I didn't watch them because I typically work in the mornings. I couldn't watch because of that and I'm sure I'm not the only one who didn't tune in during the live sessions. 

  55. You watch:
    Olimpics: for a nationwide party on humans that defy limits
    Extreme sports: for human that defy human limits
    Televised Sport:: for a nation/regionalwide party on human skills
    On-line Poker: for dreams of easy riches that YOU can archieve… Someday
    Let's play: for fun commentary and game tips
    Review: for better spending your money
    Thematic Channels: for insights on you passion
    E-Sport: ???

    Seriously,someone please explain me what's the appeal of that; i still don't get even with over 20 years of gaming over my shoulders.

  56. well league isn't exciting for me to watch but dota is besides that it could be the competing mobas coming in you know smite dota, heroes of the strom, aero of the storm, and heroes of newerth. I just think the 15% that left just went to a different moba

  57. You can't draw a trend line with one point of data.  Slightly less people attend one event and all of a sudden "OMG! RIP esports!  Nobody wants to watch them anymore!"  *sigh*

  58. Because season 4 was boring to be honest. Same picks same bans every game. Furthermore, we all knew which team was going to win – Samsung White. Now I expect Season 5, with its new changes and jungle overhaul, will draw in more viewers than the last season did.

  59. its because in the international 4 for dota 2 the grand finals where boring a fuck like literally the 2 teams didn't take the risk didn't make the game exciting

  60. I have been wondering something.

    Why isn't Pokemon as a esport more popular? Having world championships for 4 years now, being an easy game to watch cos in the end for those who do not understand competitive, it can be an interesting match of Pokemon wailing on each other until the HP bar drops.

    Even people who aren't into competitive Pokemon were going crazy about Pachirisu in the world championships that happened this year…

  61. This was interesting to watch because my mom has talked about this with me, specifically about american football. As an immigrant, it took her years to understand the sport, because the commentators rarely discussed the game as a whole, didn't explain the plays occurring in more layman terms and the viewing experience was just different. I remember her commenting on the telegraphics you mentioned, and saying that these improvements allowed for someone not familiar with the sport to better immerse themselves in the game. So I personally find a lot of weight in your argument. 

  62. this is why i'm so surprised smash brothers isn't a bigger spectator event. smash brothers has a super simple end goal that anyone, gamer or not, can understand, but the mechanics offer a lot of complexity that anyone who wants to really get into the game can also appreciate

  63. A decrease in viewership in one game, even the dominant eSports game doesn't really mean much at this point. The industry is still in the early stages, and I would say that it is impossible to say how big it will become. Also, although MOBAs are the most popular eSports games, they aren't the only ones.

  64. I think one way to allow less confusion in eSports (such as dota 2 or LOL) is to change the colour schemes for the teams. 

    For instance, in sports such as football, basketball (etc), it is easy to distinguish the teams and it makes it somewhat more easier to understand their mentality or thinking involved to complete the objective by looking at their movements. It makes it easier to get into it, although not understand every single aspect of the game.

    To translate this to eSports for example a MOBA, spectator cameras can have options that change the colour schemes and particle effects to red and blue for the different teams, and grey scale everything else (such as terrain). 

  65. I don't watch Esports simply because I find it very silly, though it does provide good insight into what the latest "meta" will be in Pvp matches.

    By silly I mean I'd rather just play the game, not watch people take it UBER-SERIOUS.

Leave a Reply

Your email address will not be published. Required fields are marked *