The Game Industry’s Performative Concern For Children (The Jimquisition)

The Game Industry’s Performative Concern For Children (The Jimquisition)

Rio: “Oh my GooOOood! Ha ha!” [“Born Depressed” by Drill Queen] If research and experts around the world were looking at something you were habitually doing, and these studies said that what you were doing was wrong and harmful. Would you at least stock of your behavior and wonder if maybe, just maybe, you are in the wrong? OR, do you find some other mark to blame? Welcome to the Game Industry, Church of the Eternal Scape Goat. If it’s not pirates it’s used games, if it’s not used games it’s the IGNORANCE of the parents. Those ignorant swines. For you see, that is what’s being implied with the (high-pitched, mocking tone) Get Smart About P.L.A.Y. campaign! The latest campaign by the game industry to pass the buck onto entities that are not themselves. In fact, don’t take my word for it, take the word of this here video starring Rio Ferdinand! Rio: “The Get Smart About P.L.A.Y. campaign” “provides parents and guardians with practical tips” “on how to achieve balance,” “and set parameters on the amount of time and money you spend on play.” Child 1: “Shoot shoot shoot shoot!”
Rio: “Oh noooo! Haha!”
Child 2: “Oh come on!” “It’s all about understanding what games your child is playing.” “Stop moaning about, give me the ball.” “Learning how to install parental controls” “can limit time, spend, or interactions with other players.” “Discussing about the amount of game time, and agreeing limits together.” Child 1: “What’re you doing?!”
Rio: “Hahaha!” Remembering that the controls for you,” “as a parent or guardian, in the driving seat.” (excited shouts, cheering, and laughing) “You wouldn’t give your child a bike without providing a helmet and stabilizers.” Jim: What? WHAT? Stabilizers on a kid’s bike? Is that where you’re going with this? Is that what this has come to? You’re comparing protecting kids from microtransactions in games to putting stabil- THE TWO THINGS AREN’T EVEN VAGUELY COMPARABLE! You know a kid can get seriously hurt if a kid falls off a bike. Are you SURE you want to compare videogames to that? I mean, for one thing, the bike industry didn’t put the pavement down, and isn’t hiding in a bush with a stick to jam in the kid’s spokes! Because if you wanna compare videogames to falling off a bike, that’s your role in this, Game Industry. You fu– uh, stabil– (stutters incredulously) WHAT?! Rio: “The same can be said for videogame consoles comparing to–”
Jim (yells offscreen): “IT. CAAAAN’T!” Rio: “Yessssss!! Pat whose back, pat whose back?”
Jim (yells offscreen): “It explicitly can’t be said!” Rio: “Parental controls are straight-forward.” “Head to to find a step-by-step guide.” Rio: (sighs) “Lucky boys.” Rio: “You alright? You alright?”
Child 1: “Yeah.”
Child 2: “You get lucky every time!” Rio: “What do you mean I got lucky? You got beat.” Today’s video is dedicated to all the game industry executives out there, especially those plucky little guys sitting right at the top of the corporate structure. I’m talking about such adorable characters as Bobby Kotick, Yves Guillemot, and ha ha ha haaa of course, Android Wilson. To those hardworking cats with such thankless jobs I say SHOVE IT UP YOUR ASS! Like just shove EVERYTHING up your ass. Your companies? Shove them up your ass. Your disgusting business models? Shove them. Up your ass! This Disney Parks commemorative Mr. Potato Head mug? Right up the ass. Right into the hole of it. This right here, this latest attempt by the industry to shift responsibility for its bullshit onto other people, is shockingly transparent, even by the standards of the game industry. The (high-tone mock) “Get Smart About P.L.A.Y.” campaign is yet another bid to divert attention away from what modern videogames are doing with their vampiric economies, and place the blame for it all squarely on the shoulders of parents. (mocks) “P.L.A.Y.” has been setup by the UK Interactive Entertainment Association or (mocks) “ukie!” for short, essentially UK’s answer to the ESA, and it’s even roped in football-playing man Rio Ferdinand to help out with its pathetic and cowardly propaganda campaign. So, what is (mocks) “P.L.A.Y.”? Well it’s a fun acronym that’s fun because it’s an acronym intended to instruct parents on how to stop videogames from tricking thousands of dollars out of children. It stands for (high, mocking tone) “P – Play with your kids.” “Understand what they play and why.” “L – Learn about family controls!” (increasingly high pitch) “Visit for simple, step-by-step guides.” “A – Ask what your kids think!” “Discuss ground rules before setting restrictions.” “Y – You’re in charge.” “Set restrictions that work for your family.” [Very slowed down vocalization ending with “ha ha ha”] Life is so much more fun with acronyms, and now parents know exactly how to stop videogames preying on their kids! Congratulations, game industry! You’ve done it! You’ve saved the children! Wheeeeeeee! Buuuuuut, you know the best way to stop videogames preying on kids, don’tcha publishers? Stop making videogames that DO IT, YOU FUCKING DOLTS. Fuck having to instruct parents on protecting their kids from videogames made for kids! I mean, informing parents after the fact has become a necessity, but Jesus fucking Christ, have you ever stopped to think have ANY of you fucked up little monsters stopped to think about how fucking ludicrous it is that you’re having to warn parents about videogames literally aimed at children? I mean, didja?! For just a second, maybe, did any of you at (mocks) “ukie!” Did any of you companies benefiting from Ukie’s coverup? Did any of you wonder what it looks like when games rated for ages 3 and up need parental fucking restrictions?! That’s what the age rating system is meant to be FOR. You absolute fucking worms! But nontheless, that’s what y’all are doing. You’re informing parents that games rated for literal 3-year-olds still need parental controls to stop them from targeting and exploiting children! And it’s absolutely fucking stunning that no authorities have stopped you yet to ask why you think this is okay, or a good look, or something any right-minded individual wouldn’t question? But that’s what this entire campaign, designed to pass the buck onto parents, is hinged on! (mocking impression) “Only one in five parents of children who spend money in videogames” “use the family controls available on gaming devices.” “This is backed up by a 2019 NSPCC study” “that revealed just 19% of parents of children aged 5 to 15” “use family controls on internet-connected devices.” There’s a point we’ve made before that bares repeating; if a videogame needs adult security measures, it shouldn’t be rated as suitable for children. Simple. As. You don’t need parental locks when letting a child watch Dora the fucking Explorer. Dora’s not gonna turn round, and ask the children for a few bucks before she’ll let her chimp teach her how to count ten! Or whatever it is Dora does, I’m not familiar with her entire curriculum. But the point is, basically all entertainment rated suitable for children doesn’t need its content age-gated, because they’re rated as suitable for the fucking age of the fucking CHILDREN! The fact that content suitable for children IS suitable for children applies to pretty much every entertainment medium. Except videogames. Which, apparently, get to be the exception and are considered safe for minors despite those minors needing to be protected from the thing that’s considered safe for minors! Well it’s not parents’ fault that you’re a bunch of reckless, amoral scams artists who have been gleefully racking in cash from vulnerable people for years now and are only engaging in weak performative concern AFTER governments around the world looked into your shady microtransactions. And those governments don’t like what they see, do they? They see your randomized rewards hidden in premium lootboxes, and found them mechanically and psychologically indistinguishable from gambling. Because lootboxes, as we all know by now, ARE gambling. Just like I’ve said for half a fucking decade. And you, game publishers, have only yourselves to blame if you get in trouble for it. You pushed the envelope of acceptable monetization to see what you could get away with. You pushed and you pushed and you took it too far. Now as regulators continue to examine your down-right predatory business tactics, you put on a show of proactivity, while kicking the attention onto the parents of your PREY. Something else well worth mentioning here, is while the game industry is telling parents to get smart, the game industry is also finding ways to circumvent its own rules. Or is it circumnavigate? I always get the two mixed up, but ANYWAY. We’ve already seen with games like the recent Crash Team Racing re-release. Where they will put microtransactions in weeks after the title’s launch! AFTER rating bodies like PEGI or the ESRB have already rated it and not mentioned the in-game purchases. Now while those games do eventually get re-rated, that doesn’t stop the companies from selling them to people without those warnings for weeks! Even when they knew full-well the microtransactions were coming. Post-launch microtransactions are one way in which game publishers are able to make a mockery of the systems that are in place for their benefit! I mean, that’s why the ESRB put that in-game purchases warning on its rating system to begin with. Not because it was genuinely concerned about kids, but because it was paying lip service to the whole thing. It was saying look, we’re being proactive, we’re doing something. We warn people! It was there to cover the publishers’ backs. And the publishers STILL had to take the piss out of it. “Get Smart About P.L.A.Y.” says the industry from one corner of its mouth, and from the other, it’s doing its best to dazzle and confuse and delude its own audience! So… which is it to be? Ya fuck rags. Ooohh companies love bringing up parental controls, it’s their ultimate saving throw! Or so they think. Whenever a kid blows their family’s life savings on FIFA, and outlets like the BBC ask for comment, Electronic Arts refuses to comment. And instead refers reporters to guides on how parental restrictions work. Yet again unwittingly reinforcing the idea that we need to re-examine what games are suitable for under-aged audiences. In their minds, of course, these companies believe they’re reinforcing a different argument. The argument being that it’s on the parents to make sure FIFA isn’t swindling cash out of under-aged players using gambling mechanics. It often feels like game publishers are deliberately trying to evoke the controversies of the late 90s and 2000s. The scare mongering about violent content in videogames and whether or not children played them. Back then, the exact same defense was used. Parents should watch what their children play and make sure they don’t get their hands on such titles as Mortal Kombat, Grand Theft Auto, or Star Ocean: Till the End of Time. Most of us game pundits at the time took the side of the game industry and agreed that any parents concerned about violent content, shouldn’t let their kids play inappropriate games. But of course, the major difference back then, was that games unsuitable for minors WERE rated as unsuitable for minors. And parents can more easily understand blood and gore versus an innocently-framed football game running a con on their children. The very IDEA that a game like FIFA could bankrupt someone because they let a child play it, is a bizarre concept to any ordinary human being. In that regard, a campaign like Get Smart About P.L.A.Y. is vital. But the videogame industry is the last fucking entity that should be running it. Parents should be informed how the medium uses both positive and negative feedback loops to encourage more spending. How the medium fixes its own odds, and can patch those odds on the fly. How the medium engineers games to be less rewarding, and more grinding experiences, UNLESS microtransactions are purchased. All parents should be shown that fucking talk by Torulf Jernström. They should be shown all those stories about the thousands of dollars so-called “whales” have spent compulsively on games. They should be told everything about the business tactics of videogames and the kind of people those tactics target. Will you tell them that, Ukie? Will that be part of your (mocks) “Get Smart About P.L.A.Y.” campaign? Will Rio fucking Ferdinand tell parents about ANY of that shit which sits in the shade of your shitty little underbelly? No. Of fucking course not. Because none of the executive shitstains in charge really care about protecting people. If they did, they’d tell ’em everything. You gaggle of parasitic bastards wanna keep putting gambling in games marketed towards children. You wanna keep your unsustainable victim-based economies afloat for as long as possible. You don’t want to compromise one tiny little fucking bit, do you? You wanna face NO accountability, no responsibility, you want to just keep making that money until the bubble inevitably bursts and you won’t even take responsibility for that, will you? That’ll be on the employees underneath you. The ones who get laid off when you fuck up. Rio: “Oh my GooOOood! Ha ha!” Do any of these corporate campaigns ever actually DO anything beyond a web page? Now that I think of it, that seems to be something many industries do. They setup these alleged safety campaigns, grab a random celebrity who’s not doing anything to provide a couple quotes, and that seems to be the last we ever fucking hear of ’em. A year from now will “Get Smart About P.L.A.Y.” be touring schools, reaching out to the community, continuing its bold effort to inform parents? Or will it simply stay as this one web page that executives can direct journalists to in a craven bid to avoid answering any tough questions? I would stake my money on the latter, but gambling in this context wouldn’t be entirely tasteful. Regardless, there’s a reason why this campaign, which means less than fucking nothing, is so concerned with kids. You focus on the children because you CAN blame the parents, there’s someone responsible for them that you can pass the buck on to. That’s why “Get Smart About P.L.A.Y.” even exists. It exists to frame the discussion about lootboxes and microtransactions as a purely child-centric issue. And of course children are just one aspect. The fucking snakes of this industry, you fucking snakes. You never address the problem gamblers and compulsive shoppers you so frequently and callously target. There are no parental figures you can sweepingly implicate on that thorny issue. You don’t dare acknowledge the adults in exploitable positions whom you shamelessly exploit. The best you can do there, is try to desperately re-brand lootboxes as “surprise mechanics” and pretend none of those problems exist, instead framing the existence of predatory microtransactions as “player choice!” Without mentioning that you, and only you, you the industry, CHOSE to fill your product up to the brim with fucking poison, go get fucked. This whole campaign is a thinly-veiled case of you telling parents how to rescue their kids from YOU. Basically, you’re a wolf telling sheep how not to get eaten. And your whole campaign stinks like bad beef behind a radiator your fucking clods. I think it’s only fitting that following the unveiling of this campaign, which will go nowhere by the way, we had NHS mental health director Claire… …Murdoch, said that the game industry was setting kids up for addiction by introducing them to gambling mechanics. She said “Frankly no company should be setting kids up for addiction” “by teaching them to gamble on the content of these loot boxes.” “No firm should sell to children loot box games with this element of chance,” “so yes, those sales should end.” And more things did she say! But it’s too hot in this studio so I won’t sit here reading that because I’ve got to get out because I decided that I’ll setup a studio in Mississippi and have four lights pointed right at me, they’re like three feet away. And then I’d have on the tie, and a jacket, and a hat! And my voice got… high. -er. Higher. I don’t know, thank God for me, I’m out of ideas today. I’m done. I’ve gone.. back on my phone. This is how I live. This is literally how I live, I just stand here… …looking at my phone, dressed like this, constantly. [cell phone thunks] [Jim inhales, sighs.] [silence continues] (murmurs) Windy out… (Jim offscreen) Captions by Erin “CaHILL. Cahill. CAhill.” [[Second was right, Jim ^_~]] I keep forgetting to ask Justin to put her name in the.. the credits, but… [[It’s okay! :D]] she does the subtitles that… yeah.

100 thoughts on “The Game Industry’s Performative Concern For Children (The Jimquisition)

  1. This sounds so much like the plastic industry and recycling. They shifted the issue of plastic use and how we dispose of it onto the consumer. The plastic industry did invent the recycling arrows with the number in the center of it telling us what type of plastic it is and most places only take 3 of the 7 different types of plastics.

  2. This is like putting lead in your medicine marketed for children and instead of stopping doing that when caught, you keep doing it and say it's up to parents to control their children's lead intake.

    Also I'm pretty sure when making an acronym you aren't supposed to use the same word as part of it. So there's that.

  3. To be fair, there is some logic in their excuse. If parents paid a bit more attention, then we might actually not have such a huge problem. The only issue with that is.. It's not all kids. It's anyone with a predilection to addition.

  4. But Jim! Isn't that futball man playing the same FIFA game that EA recently said that they would keep selling WITH micro-transactions in Europe AFTER the EU specifically said that would be illegal? (he asked, rhetorically)

  5. History loves repeating itself with predatory industry, they said the same thing about cigarettes and alcohol, sure it wasn't directed at me but I started smoking at 13, that's what's really bad about all this, is that games like FIFA are directed at even younger people….

  6. A bike fall can seriously injure a child, though it usually doesn't.

    Addiction to gambling can permanently ruin somebody's life.

  7. Speaking of websites, maybe the community should make their own web page with a short url and an informative landing page for parents? I'm thinking landing page, glossary, game search, maybe some more.

  8. Rio Ferdinand XD FUK OFF !!!!
    Just tell your kid wen they can and cant play … it aint rocket science …. put your foot down ffs

  9. Hay, AAA companies, how about YOU get smart about not using predatory business practices designed specifically to trigger addictions?

    How about YOU get smart about treating your employees like human beings and respecting their basic needs and rights?

    How about YOU get smart about paying artists the royalties they are owed?

    How about YOU get smart about doing business in a decent way?

    How about YOU get smart about paying your fucking taxes, if goddamn anything?

  10. they do relies, telling people to "play these games with their kids. means parents an such will see the gambling mechanics.. an relies how shady that shit is. an might push legislators to well regulate that. cus E rated game with loot boxes = gambling for kids. right?

  11. so what there saying is raise your kids , i see this the same as letting your kid have your credit card in a toy store and blame the store for your actions . they should have extra layers of prevention even then there's going to be parents that won't take any responsibility . think how many parents just give there kid what ever games they want and take no time to know or care what it is . really there's a fine line with this and changes need to happen on every end

  12. Somewhere in the multiverse, there exists a world where microtransactions never caught on. Alas, this isn't that world….

    ….but it is out there.

  13. 3:49 Clearly you can take the Brit out of Brittan but you can't take the Brittan out of the Brit.

    That is an association football field, we in the US call the game "soccer" because we call gridiron football "football".

  14. Could you put together a short list of games that are actually kid-friendly? It would be the single best thing you could do to fight this

  15. Well, uhh, I don't know Jim. You could watch Dora the Explorer vanilla, or you could watch Dora the Explorer with a bag of Oreo cookies and a squeeze pouch of Sunkist grape juice and flex on the other little kids at kindergarten. Microtransactions are everywhere my man.

  16. Imagine the disaster if that kid was playing a singleplayer game and stuck on a particularly difficult boss fight and the console shut down because of the parental controls when he/she defeated it but can’t save yet or during an unskippable cutscene. Everyone today seem to think all games are online and multiplayer affairs, no one barely talk in the media about singleplayer titles but imagine how infuriating it would be to lose progress because of overprotective parents?

  17. This seems like a great way to convince parents to not let their kids play games at all. I certainly know my parents wouldn't have let us have games if they had to supervise and be involved beyond buying them. I didn't get to go outside much as a kid because it was seen as too dangerous for us to be out alone but my parents weren't willing to watch us.

  18. Look, I like your videos but the sad truth is you're preaching to the choir. These video's you make needs to be spread to both the parents and children that haven't even heard of your YouTube channel. I mean sure, I could share this video to everyone I know. But I can't because you use so much strong language in all of your videos. Parents and children need to know this stuff but you are making content that is inappropriate for them, not just because of the profanity but also because of religious blasphemy and of unnecessary crude analogies (like the part of the video depicting stuff being shoved up one's A hole)
    Jim, Tone it down! Make it easy for me to share your videos!

  19. I could not help to hope that those stupid eyes on your hat started to actually wiggle around like googly eyes are supposed to do. I feel kind of scammed, also i didn't listen and have to start over 🙁

  20. I mean, to be fair, they ARE ignorant swines. Otherwise Battlefront 2 would have sold less. Still I think it's unfair to put ALL the onus on them. Some of it certainly, but how much can you really blame someone for being robbed? More then you think, but less then the robber by far.

  21. The game industry? Concerned for children?
    Concerned they might not be able to convince them to steal from their parents and become a gambling addict for a character skin.

  22. Of course you could fucking hide in a cave to protect yourself, you are fully in control of getting stabbed in the streets!
    It's totally not the fault of the people who do the stabbing.

  23. Jim, as much as I love your content, I feel like your criticism on this campaign is misguided. And I feel this misguided criticism, (and in some cases factually incorrect) comes down to a single factor: You're not a parent.

    Parent Controls in consoles have been around since the PS2 days, and have improved features as time has progressed. The thing about timers is that they are designed to moderate playtime for children who are still developing an understanding about how much time on the console is appropriate because … they're kids and still learning. They also set limits on certain features like disabling online chat, or access to games above a certain ESRB rating. And they were around well before Microtransactions became a common problem.

    I know some people will say: Just teach them these boundaries, but not every child is the same. There are those who will misbehave, and without the visible timers, they can lose the perception of time.

    I watched the "Get Smart About Play" ad and these are the very aspects this campaign is talking about. It at no point mentions anything about in-app purchases, you completely projected that onto this campagin.

  24. "I'm sportball man, and I support billion dollar companies manipulating your children into stealing from you.
    Cause aft er all, when a billionaire takes advantage of your child, it's not their fault, or even the lawmakers.
    IT'S YOURS! It's YOUR job to quit your job and helicopter your child 24/7 to keep the billionaires away."

  25. Hey Jim, did you know that the owners of Raid Shadow Legends is a literal gambling company called Aristocrat Leisure 🤔🤔🤔

  26. 6:00 Hey, you know what games don't need parental controls? Pirated ones, No micro-transactions in those. Old games too! They didn't exist yet. Even some free games are safe. Like Starcraft Broodwar. But you have to download battle-net for that one. So perhaps you'd prefer to just buy a game with no micro transactions instead. Have you tried the N64? No micro transactions on that!

  27. I have the BEST idea! These companies should put the parental controls behind paywalls that you can unlock with a lot of grind or with micro-transactions! IT'S ONLY 3.99 TO PROTECT YOUR CHILDREN FROM US!

  28. They’re right though. Parents should look into what their kids are playing. They should limit their play time. They should know about parental controls.

    Doesn’t change the fact they’re greedy moneybags that will use predatory tactics to milk children. But when your kid has unlimited access to your credit card to spend on video games (or anything else for that matter) you utterly, UTTERLY failed as a parent. You don’t give your kid your credit card and let them walk into the candy store.

  29. I just want to point out that as both a parent of a gaming kid and a gamer myself, if I had not watched this video I would have absolutely no idea about this 'Play Smart' even existing. How the fuck is a normal parent not savvy about gaming supposed to get any helpful information from it?

  30. You know what the sad thing is, I actually kind of like the concept of P.L.A.Y from a getting parents to associate themselves with their kid’s hobby kind of thing.

    Having this connection between the two like that is always good, a parent setting limits on gaming but in turn interacting with them so they have a health amount of gaming is a good idea.

    I hate that the video game industry is instead using it as a platform to say “Hey, it isn’t our fault, it’s the parents, no, why would we remove the problem?”

  31. I do agree that it's bad that the industry do make games about loot boxes, but in the end it's the parents job to check up on their kids and not let them buy into games with gambling mechanics

  32. Micro transactions are like bundling firearms with every house purchase and placing safety responsibilities on the parents

    Actually no, I’m wrong
    It’s worse than that

  33. The industry is responsible for microtransactions and should be held responsible, parents should just keep a watch on their kids and what they play or spend and look online if the game they want to play or buy is not full of predatory microtransactions, if it’s stay cosmetics or just stuff that add more content to the game then I can let it slide but modern microtransactions are rarely these.

  34. I know exactly how to P.L.A.Y., games industry! Hey, kids! I'm not going to buy any video games for you until you're 18 and out the door!

  35. I don't know what's worse: the fact that the game industry is trying YET AGAIN to mask their parasitical practices or that parents will happily eat up this shit if it means feeding into the moral panic cycle.

  36. And again the industry links safety controls to spending money. They KNOW lootboxes are dangerous, and keep making more and more metaphors about how dangerous it is just strikes me as egotistical bollocks.

  37. In the name of the vampire community I feel offended by being compared to these people. At least vampires only drain your life to survive, whereas the big capitalists do it out of sheer greed and without any substantial need for it. #VampRightsNow

  38. So E for everyone actually means E for everyone is prey to be taken advantage of by greedy publishers that see children as an easy means of getting at parent's wallets.

  39. On one hand I can see the blameshifting scumfuckery, BUT on the other hand, we have to admit that there are parents who literally ignore their children and just throw a smarphone/tablet into their hands to shut them up. Such parents who don't want to interact with their own kids shouldn't have one in the first place.

  40. Hey Jim, you may find the "attention economy" an interesting angle on these predatory addictive mechanics inherent to game design to keep players playing for longer. Podcast: "Pardon the interruption" is one source, but there is a bunch out there. (Surveillance economy is also interesting and I wouldn't put it passed game developers to try find out how to leverage predictive modelling on player behaviour to make even stickier games with irresistible loot boxes.

  41. Think about the children they all play on our phones, those poor children they think we let them play actual video games 🙂 Idiots.

  42. 😂😂😂 "Its the parents fault that the video game industry has become a harbor of predatory behavior, scamming millions of people out of their money."
    yep, sounds about right.

  43. It sounds like the industry is stuck in the 70s or 80s. With stupid names like UKIE and PLAY.
    Made from idiots, for idiots. Or actual children, because that's how the campaign speaks to adults.

  44. It's like all the messages about eating fruits and vegetables and exercising at the end of McDonalds and junk food commercials. HOW ABOUT YOU STOP SELLING SHIT MAKING PEOPLE OBESE ? Stuff full of sugar which is highly addictive.

  45. I saw a lot of mobile games reward you for pulling the gacha or using gems, even get freaking ranking rewarding you on how much you spend on the games

  46. Companies refusing to take responsibility always annoys me. They always make excuses that circumvent the situation which is really scummy.

  47. Hey kids I am limiting you to one hour of videos a day now, shut up and take your Adderall and pledge allegiance to the flag before we watch the sports game on tv that causes brain damage and is a non profit that takes money away from poor economic groups or your not American.

  48. Why has no one asked these "people" like Bobby Kotick and Andrew Wilson would they let their children play the games they create?

  49. It would be SO easy to design a game that wouldn't need any parental control for a kid to not empty out their parents bank account so they wouldn't need these insane restrictions anyway.

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