Pokemon Let’s Go Pikachu & Eevee – REVIEW (Nintendo Switch)

Pokemon Let’s Go Pikachu & Eevee – REVIEW (Nintendo Switch)

There’s no doubt that Pokémon Go was a
phenomenon when it first launched on mobile devices. It kindled a love of the series that hadn’t
been seen to that calibur in a long time, which is saying something considering the
sheer size of the Pokémon fanbase in general. And after two years, Pokémon Go is still
going strong so it makes a certain amount of sense that Game Freak would try to court
that audience to their main games. It happened naturally with Pokémon Sun and
Moon, but the newest games, Pokémon Let’s Go Pikachu & Eevee, have been positioned as
a midpoint between Go and the core series while revisiting Kanto once again. It’s an idea that has a lot of potential,
but with two different audiences to satisfy, does it succeed? Pokémon Let’s Go at its core is a remake
of Pokémon Yellow. As a new trainer in Kanto, you meet a very
special Pikachu or Eevee who becomes your partner before you’re tasked by Professor
Oak to explore the region and capture every Pokémon. Along the way, you’ll take on the eight
different Gyms that stand between you and the Pokémon League as well as face the notorious
Team Rocket. For anyone who’s played the original games
before, this is all incredibly familiar and it doesn’t really break from tradition. Every story beat hits the same notes that
you’ve seen before. But while the structure is the same, the details
have been tweaked to a much greater degree. Characters are given a little more time to
be fleshed out and major plot points are given a little more gravitas than what was there
before. None of it is revolutionary, but long time
fans will appreciate how certain aspects have been expanded, especially when it comes to
references to other games, specifically Gold & Silver. It makes Kanto feel more like a part of this
cohesive world than ever before. However, it’s the gameplay where Pokémon
Let’s Go has the most changes as there are no longer wild Pokémon battles. Rather than weaken the Pokémon, players simply
have to toss a Poké Ball at it using a system similar to the one found in Go. The color of the moving circle depicts how
difficult a Pokémon is to catch. Green means it’s easy, yellow is a bit harder,
and red is the most difficult with variations in between. This can be made easier through the use of
berries or better Poké Balls. But timing is also important as waiting until
the circle is near its smallest point will result in a Nice, Great, or Excellent throw,
improving the chances of a successful catch. While at face value, this system seems simpler
than past Pokémon games, there’s enough nuance to keeps things interesting through
the game’s runtime. For one, every Pokémon you attempt to catch
has their own movement patterns with some loving to jump around the screen or smacking
the thrown balls away. Often times, they’ll leave the center of
the screen forcing you to perform a curved throw which are naturally harder to aim. But even without this aspect, Let’s Go encourages
players to improve their throws thanks to the experience system. Catching Pokémon will net players experience
for their current team, but more factors than just a Pokémon’s level determines how much
is exactly earned. If you catch a new Pokémon on your first
throw that’s also Excellent, you will earn way more experience than just a standard catch. And you’ll want to do this as levels have
been completely rebalanced in Let’s Go, taking far longer than they ever did in the
original game, but this isn’t necessarily a bad thing as experience is also much more
abundant and experience is always shared. In the original Gen 1 games, grinding wild
Pokémon for the jumps in difficulty was almost a necessity, but I never had to grind once
in Let’s Go and I didn’t feel I was spending too much time catching Pokémon. Instead, it just naturally happened between
those catches and the plentiful trainer battles. Trainer battles also represent a sizeable
change from what’s been established before as it lacks Abilities and many of the nuances
modern games have introduced. Some of the underlying systems are still here
such as its nature and characteristics, but it does feel like a back to basics approach
for the battle system. It works, but I rarely had to think beyond
what moves were effective against which types and I found myself going on auto-pilot for
sections containing loads of trainer battles in a row. Some of the fights could be exciting and tense,
but if you know your Pokémon basics, you won’t have any trouble here. Beyond catching and battling, exploring the
Kanto region is a joy. While the graphics can’t be considered top
tier, it’s still a clean look that brings a lot of personality to places we’ve only
seen on a tiny handheld screen before. There are no longer random encounters with
wild Pokémon and they all appear on the overworld. This ends up being a game changer for the
series as you can now easily challenge the Pokémon you want to catch or avoid them all
when going through a cave or dungeon. It’s up to the player when they want to
battle, but they can still get intercepted by Pokémon just as easily. And Pokémon rarity is still present as some
species don’t appear all that often, but there are new Lures that can coax them out. While it’s a little easier to catch ‘em
all, you won’t be completing the Pokédex that easily. Secret Techniques also replace they HMs of
the original games, making Kanto much easier to explore in general. All the barriers you might remember are still
there, but they can be easily handled thanks these techniques. It no longer feels like a chore to go through
certain parts of the region. And you’ll be doing it with a Pokémon at
your side. While it’s fun to have them there in general,
sometimes these Pokémon will find items in various spots making them have a bit of a
purpose, but of course your main partner is Pikachu or Eevee. For this review, I played the Eevee version
and my partner was just a powerhouse. She could take hits that other members of
my team couldn’t handle and was extremely versatile in combat, especially thanks to
a Move Tutor that could teach Eevee unique attacks based on the typings of its evolutions. This meant I could cater my Eevee to the challenges
ahead and make things a little easier. Not only that, but I could interact with Eevee
to pet it, feed it, and dress it up in various costumes along with my own trainer. And after enough playtime, Eevee would be
able to power-up one of my other Pokémon for a battle or unleash a unique attack that
did loads of damage. Your partner is an integral part of the game,
and I never got tired of just how darn cute it was. Other aspects of Pokémon Go made it into
the game as well with players able to send Pokémon to Professor Oak in exchange for
candy. Different candies increase different stats
allowing you easily craft your Pokémon’s strengths in any way you see fit while Pokémon
candy, such as Eevee candy, will increase all of that specific Pokémon’s stats by
one. There’s also the Go Park where Pokémon
Go players can send over their Pokémon to Let’s Go, but unfortunately the connectivity
wasn’t available by the time of this review. Still, I consider this more an extra as I
was able to enjoy Let’s Go just fine without the feature. The same could be said for the co-op feature. With a shake of a second Joy-Con, another
player can drop in or drop out at any time. The second player has access to your team
and will turn every battle into a two on one fight, making the game significantly easier. They can also help with catching Pokémon
at the cost of using two Poké Balls in a single catch, which can be a drain on resources
if you don’t sync your throws properly. While there are some drawbacks, it’s naturally
fun to help out in both of these scenarios. But the same can’t be said for exploring
the world. The second player can’t really do anything
like pick up items or even encounter Pokémon. They just follow along, and even if they don’t,
the game will naturally teleport them to the next area. It unfortunately makes that person feel more
like a helper than a true teammate. Each Pokémon looks fantastic in Let’s Go
as well with proper sizes being represented and plenty of personality to make them stand
out. Moves in battle are kept simple but some of
the more powerful attacks do have a fantastic punch to them. And as I said before, Kanto looks great itself
with the modern facelift really helping locations like the Pokémon Tower, Silph Co, and some
of the Gyms stand out way more than before. But the music is where the game shines. Every single remix stands out immensely and
is by far the best version of these songs with the standouts for me being Cerulean City,
Lavender Town, and the Pokémon Mansion. In many ways, Pokémon Let’s Go Pikachu
& Eevee feels like the original game in HD, and that’s great. It is a perfect stepping stone for Pokémon
Go players to start getting into the core games. But other than some expanded storytelling
and modernization, there’s not a lot here for long-time fans. I enjoyed my time with the game, but I was
never enthralled by it. The nuance of the battles felt like it was
missing and only the few instances of brand new material made me feel engaged. I like Pokémon Let’s Go and many of the
improvements make exploring Kanto more enjoyable than the original. But as a long-time Pokémon player, I’ve
seen most of this before. It’s worth checking out for the curious,
but newcomers will have the most to enjoy as it brings them deeper into the world of
Pokémon. Thanks for watching and be sure to subscribe
to GameXplain for more on Pokémon and other things gaming.

100 thoughts on “Pokemon Let’s Go Pikachu & Eevee – REVIEW (Nintendo Switch)

  1. Just remember, the competitive community of a video game series will always hate on an entry in the series that is geared to the casual side instead of competitive. That's where all the hate is coming from. That's also why Brawl got a lot of hate.

  2. the only thing i don't understand is why they took out the feature of being able to battle wild pokemon, it just seem's stupid to do that, it was fun battling a wild pokemon and then catching it, opposed to just throwing a pokeball at it to catch it, FYI i have this game and i'm not complaining, i just dont understand why they would take away the feature of battling wild pokemon

  3. Personally If I had Switch I would buy it to help someone understand pokemon on a beginner level
    But for those veterans of pokemon this would be very Gen 1 with a facelift

  4. Been playing pokemon since the first games came out and I got to say, I love pokemon let's go! It's something new while being something so familiar! I think the next games that take influence from lets go and the main games series are going to be awesome!

    My only problem, not with just let's go but almost EVERY GAME since maybe silver and gold, is how easy it is to beat the game. There just needs to be a difficulty level implemented already!

  5. All of you who are hating on this game are simply impatient. Wait till 2019 and get your new gen. This game in my opinion is great and does it's job well. The graphics are wonderful and get me excited for what the next gen game is going to bring. Fucking deal with it and wait.

  6. Dam thats some toxicity in the comments lol. I love the fucking game, im buying it 3 times. It is for veterans and it is for the new GO people, is a new game with new mechanics in a new console, ill adapt to the new ways. Love Pokemon so i will back it up with my money so they continue developing more new and old games.

  7. This game should have been made on the N64 back in the year 1999.

    Would have preferred without the Pokemon Go ball throwing.

    This is for the younger Pokemon fans who didn't get to play the original Gen 1 games.

    At least I have memories of playing the GameBoy Pokemon games on my N64 via Pokemon Stadium's Transfer Pack.

    That would be my closest experience of playing Pokemon on console the way it was meant to be played.

  8. Am I the only one who never really thought that Pokémon was that difficult in the first place? I’ve been playing since I was 7 with gold version. I remember I used to beat the entire game with just a single typhlosion lol so I don’t get people saying this game is too easy. Pokémon has never really been hard

  9. I feel like everything I've ever complained about in pokemon ever has been fixed in this game. I hope the story is as good as some of the older ones.

  10. I feel like most people don’t get that this is basically Pokemon Yellow in HD, with a few updates that make it less tedious. There were no special abilities and 800 Pokemon back then.
    It’s actually nothing like Pokemon Go (the only similar thing is the Pokemon catching), and it isn’t easier significantly than other Pokemon games. The game is very charming if you actually go and play it. I bought it for 45€ and it’s totally worth it.
    Try the game and make your own option. I highly doubted that this game will be good when it got announced, but I actually cared to try it out and got surprised by how nice it actually is. Stop the bandwagon hate already!

  11. I decided to watch let’s plays on this to see if it’s something I’d be interested in when I have the money for a switch. I’m thankful that I decided to watch people play it instead of buy it myself because it’s pretty much nothing new, just a new look. I’m currently pregnant and can’t afford to dish out $60 for a game I’ve played before simply for the new aesthetic! I’m waiting for animal crossing to come out, then I will buy a switch because animal crossing is my favorite game.

  12. any one here who landed here after watching Jonathon Morrison video then his final work in another channel then came here based on the fucking YouTube algorithm?

  13. I see a lot of discussion about this not being worth $60, and here's why I believe this argument is flawed (I posted this in one reply below).

    Game prices are static and MOSTLY arbitrary. This is why Imagine Party Babyz, every new NBA game and Breath of the Wild could, at one point or another, sell for $60. If games that took 4+ years to develop were valued at what their developers actually felt their worth was, they would be over $90. But since game companies know how much hate they would get for that, it stays at 60, and they try to supplement development costs for their huge projects with paid DLC. This is the reality that gamers refuse to accept, and they prefer to stew in their vitriol rather than realize that a $60 dollar price tag on Breath of the Wild or Red Dead Redemption DOESN'T MEAN that a $60 dollar game is one that necessarily should be mindbendingly huge.

    I wish more people could accept this, but the most likely outcome will be that anyone who I was trying to convince otherwise will probably just hate the premise of my argument and never attempt to see it from my perspective. Such is the nature of internet discourse, it seems.

  14. I absolutely adore this game. So much fun. I hope they have more installments. I play both Go and Let's Go now. I never leave the house without my Pokeball Plus.

  15. You don't battle wild Pokemon….you use the Pokemon go mechanic of throwing a pokeball… What a let down .. if they would have made it like the old ones for handhelds. Where you explore and fight wild Pokemon to catch them all.. you would be sitting on a gold mine… Epic fail

  16. I feel like the curved throws are also more difficult because of the technology in the Joycon… Motion does not work as well as Nintendo likes to think with the Nintendo Switch controllers. Something about it is very imprecise, and unfortunately they push it more and more. Super Mario Party, Taiko no Tatsujin, and now Pokemon Let's Go… all have a heavy focus on motion controls, all of them I've had tons of issues with.

    Am I doing something wrong?

  17. It would be the perfect game if it did not had the pokemon go aspects.. shame.. Still no difficulty slider and you get xp for all your party for no apparent reason?? no thanks…
    The game sold poorly and it deserved it…

  18. So they stop the best thing that I buy Pokémon games is to battle wild Pokémon to see if I can or can’t caught it. It’s more satisfying. I can’t play Pokémon go just because caughting a Pokémon is not enjoyable and now it’s in the next core games. Now I’m done cuz To boring now at least for me

  19. I don’t understand all the hate… after playing it for a week now.. and already putting 24 hours into it.. I love the game

  20. So compared to the ds versions like diamond/pearl/platinum/heartgold/soulsilver etc, how would this game compare to those?

  21. As a long term pokemon fan that's played through all of the main series games, and most of the spin offs, I actually really did enjoy this. I think a lot of people give it unnecessary hate for what it is. Sure it's not your typical Pokemon title, but it's still a very fun game to play. However the accessability of the game is lacking. With the "thudd" sound effect being removed when hitting walls, i've heard that blind pokemon fans haven't been able to play the game, and because of the required motion controls, it is difficult for physically disabled people to pick up and play. Though that being said, I still think the game is a great play, and definitely worth it.

  22. It's a pretty solid game. It won't replace the core games, but it's a good spin off series. Maybe a Johto Let's Go will happen in a few years.

  23. I won’t accept how they’ve dumbed down Pokémon games!

    I played the original Pokémon games on gameboy colour when I was 9 years old and I was fine with them. This is seriously a punch in the face to og Pokémon fans!

    They remake the first generation that the older audience love and they make the game for babies

  24. Sounded like a waste of money. This day and age a new generation console like this doesn't even have voice acting. Complete garbage.

  25. I hope they add DLC to this game to include all Pokemon. After all, Pokemon Go did. Since the two games can sync, it's inevitable.

  26. let us have the option to fight wild pokemon, like weakening the pokemon first make it harder for them to dodge the pokeball or something. plus there have been many times trainers accidentally kill the pokemon they planned to catch so adding it would make the capture system more challenging in some ways. if the capture system was fixed, changed, or improved and this game was a bit more difficult and in Johto instead of Kanto region then I would strongly consider paying the full 60 dollars for it.

  27. I like the idea of seeing the mons on the map but I'd rather have the old battling system when encountering them, weakening them then capture them instead of just throwing tons and tons of monsterballs at them.

  28. Hmm why is there no good pokemon vr game seems perfect for it really as most of gameplay is slow exploration then stationary combat as you yell commands at a pokemon fight !

  29. I haven't really played a pokemon console game since ruby, but I really enjoy getting back into the saddle in this way and the more casual approach that Let's Go brings to the series.

  30. Just bought it for my son for Christmas. Looks like fun. Have quite a few Pokemon games for gba/ds/3ds but myself actually only played Green leaf till the end. But light hearted games. I like them.

  31. So far for me, cuteness has kind of been worth the price of admission. Been trying out the Pokeball controller and just been having an easy time. Eevee is adorable, I want to buy an Eevee to have next to me while I play.

  32. This franchise needs to go more old school. Battling wild Pokémon is supposed to be part of the game. Pokémon Go was cool as an app. This is one reason I won’t buy this game.

  33. I was bored of lets go and hardly made it past lavender town. It just wasn't fun. They should have also given me access to go park early that would have made the game fun for me. Using my lv1 charizard

  34. For any old fan reading this and considering buying: i did and i regretted it. Mostly because there is no wild battles (it's good to see the pokemons, avoiding them and all that). Let me explain my main gripe.

    Every pokemon receive exp when you capture pokemons. Trainer battles nets you almost nothing in comparison, believe me. I barely used my pokemons, and i didn't feel like a bonding was made with my team. For me, it's a horrible downgrade from the tradicional game.

    Adding the other cons everybody talks about (dumbing down battles, no items, no abilities, no wonder trade, no GTS), the price tag is not justifiable.

    Hell, the game is so broken with candies that i only used a squirtle in the E4 and it was a breeze. Did it as a test. Before, you could only have 510 max EVs, now it's 200 in every stat, considering 4 EVs equals 1 stat, 4800 max EVs. I mean, why the change? Why give us the option to break the game, but limit our options in other areas? (no difficulty setting, no pro controller so you buy that f*** ball that only works with this game, paywalling mew)

    This game is a boring fest, a cute little boring money making machine.

    Sorry for the long vent, but i had to write about my buyers remorse and maybe prevent someone else's.

    Honestly, I'm not sure I'll be buying this next gen. Let's Go is a game that makes you rethink your fanboy-ism.

  35. Thanks for your honest review!! I’m a pretty long time serious Pokémon fan and I was worried this was going to be too easy/similar. You went over the exact issues I was concerned about and why I was hesitant on getting the game. Because of that I will be skipping out on this game and waiting for the next Pokémon game for the switch.

  36. im on the fence on buying this game it looks amazing ! but god i hate the pokemon go part of it idk maybe ill get it preowned or on sale !

  37. So I'm guessing the not having to fight wild Pokemon was because of some trigger or some bullshit? GO FUCKIN GET YOUR KNEE SCRAPED OR SOMETHING! TOUGHEN UP!!

  38. I’m interested in trying this out as I want to get more familiar with the Pokémon series, but from what I’ve seen, it doesn’t seem worth $60.

  39. Wtf is that shit. Noway I‘m gonna play a pkmn game where I can‘t beat a pkmn down to 1HP and then catch it. Rest seems pretty cool but that catch change pretty much sucks too much

  40. This game is enjoyable if you have children. There’s a certain magic to watching my son go through the same adventure I did 20 years ago.

  41. Ahhh brings back memories of OG Pokémon’s red and blue. God that was fun. Anyone remember the no name glitch Pokémon? Good times. Definitely picking this up for old times sakes.

  42. I think the only thing that HAS to be improved is the fact that the old games had this
    very weird, exciting, ancient, mysterious feel to them.

    It actually felt like being in a whole new world and this world had some kind of purpose for you.
    The storyline needs more to it.
    Also it needs more of these very very rare pokemon that can only be gotten by being very persistent and some kind of a game mechanic that makes it just slightly easier for advanced players.

  43. Never been a pokemon fan, but nintendo should really think about making a pokemon game and releasing pokemon cards with some sort of card scanner and let us battle online. That would be coool

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