LGR – Dangerous Golf – PC Game Review

LGR – Dangerous Golf – PC Game Review


[rock music]
[typing] Ugh, I miss Criterion’s Burnout games so, so much. And not nostalgically. I went back to play
it for this video for like two minutes and ended up playing it for
two hours. It’s still a lot of fun. And I especially miss the crash mode, where you’re given a car,
some traffic and a simple objective: cause as much destruction as
possible by crashing into things, with your success being measured by
the monetary value of damage done. It was pure arcade goodness and
it’s high time the concept was revisited. Enter Dangerous Golf, a game released in June of 2016, developed by Three Fields Entertainment. And seeing as the majority of the company
is comprised of ex-Criterion developers, it makes sense that Dangerous Golf
would follow in its footsteps somewhat. Rather shamelessly, in fact, as Dangerous Golf is practically a
reincarnation of Burnout’s Crash Mode, except with explosive golf balls
in place of explosive cars. You’ve even got the same kind
of World Tour progression system, where you’re given a selection
of geographical locations, each containing a multitude of maps, and you compete for medals to unlock more. And sadly, unlike Burnout, which had all sorts
of other things in addition to Crash Mode, here, there’s not much
more to it than just that. Let me just go ahead and say it.
I wanted to like Dangerous Golf, like, a lot! I mean, dude, what an amazing premise. Ex-Burnout devs making another
game based on wanton destruction, turning the entire goal of golf on its head and using the latest Unreal engine,
taking advantage of the latest physics tech. Ah, man, what’s not to love? Well, once the novelty wears off,
quite a bit it seems. I didn’t have much fun with it
beyond the first half hour and for a game that costs $20, that’s a problem. Graphically, it looks wonderful.
The concept is delightfully straightforward and smashing stuff up is always fun. But it suffers from a couple big problems. Knowing exactly what to do, and providing the incentive to keep
playing once you figure that out. Right off the bat, I was confused as to
exactly what I was supposed to be doing, even when flipping through the
tips on the How To Play menu. I thought this was gonna be about
smashing things up, first and foremost, using a golf ball and realistic physics
to break as much crap as you could. But then it started tossing
multicolored flags, unwieldy hazards, unexplained power-ups and
bizarre movement my way, resulting in a bit too much
trial and error for me. For starters, you’re not selecting clubs or
hitting the ball at any speed other than REALLY hard, or really soft. So it’s just a one-button affair
after you’ve lined up your shot. Hit the button, things happen,
and it’s over before you know it. If you break enough objects
on your initial swing, then you’re granted a Crashbreaker–
er, Smashbreaker. which turns your ball into
an explosive sphere of chaos. You then have the ability to sluggishly
control the ball and what it crashes into. After the Smashbreaker timer runs out,
you’ll have to putt the ball into the hole. If you miss a hole, too bad. That’s it. You just lose a ton of money
and the round is over. And if you hit it in, great! Do it again! And again! And again… and surprisingly, little changes between each map. Once you’ve seen each of the main areas, which happens pretty quickly, I found very little to convince me to keep going, especially once I figured out that there’s barely
any reason to experiment within each map. Unlike Burnout’s Crash Mode, where it’s
just, like, one direction that you gotta go, here, you’ve got pretty much total
freedom to break things in any direction. Or so you’d think. Sometimes the camera doesn’t let
you move around how you want and the rest of the time you’re facing the
best direction anyway at the very start, so you’ll only make it worse by screwing around. You’d think the possibilities for racking up
an impressive score would be endless, especially with so much random
crap to smash up in each area. Instead, there’s pretty much only
one optimal way to start each level, and a few key things to break during
a Smashbreaker for a score bonus. And so it’s just a matter of getting lucky
with sinking the ball into the hole after that. And even that is pretty much done for you, with the ball lined up for a perfect
shot if the hole is unobscured. You can go for trick shots and
things like that if you really want to, but there’s not much of a reason to do so, other than as a personal challenge. And even then, the requirement
to hit the ball into the hole at the end of each round makes
you want to just play it safe. And playing it safe is the exact opposite thing
you should be doing in a game like this. There were also a few
technical issues that turned me off, like the requirement to use a
gamepad when using this on the PC, like I’ve been doing here for this video. They’ve since added some mouse and
keyboard support, and props to ’em for that, but other issue remain. The camera! Oh, man, the camera. It goes back and forth between
being sluggish to control and freakishly fast, which is a legit problem for
things like putting challenges. And often it’s downright unreliable, either not following your ball or focusing
on the wrong thing at the wrong angle, making your objectives tough to see. Now that’s just when things
are going as they should be. And when things go wrong, well they REALLY go wrong. So much for the laws of physics! There are also some major
performance issues on certain maps, especially irksome seeing as I was playing on a brand new build with a 6700K CPU and an overclocked GTX 980 Ti graphics card. Then there’s the online aspect of the game,
which I was never able to get working on either PC I tried this on. So I can’t even comment on how it works. The local multiplayer works great, though, and playing with a friend was
definitely more fun than playing alone. But I’d say that’s more due to the other
person, rather than the game itself. Combine these setbacks with
the fact that Dangerous Golf just didn’t hold up well for
me gameplay-wise, and… ah, it’s a palpable disappointment on my end. Again, I love the concept. Any game that lets you burst open
a bunch of fine china toilet seats and cheeseburgers with sports equipment automatically has my attention. But the gameplay is mediocre and there’s just not enough variety to keep me interested beyond that initial wow factor when
ogling the graphics and the physics model. If it had a sandbox mode where you could
just break a bunch of stuff endlessly, well that would be pretty awesome, but… it doesn’t. And as it is, the World Tour is
more frustrating than enjoyable. Dangerous Golf may be worth
checking out for the novelty alone, but it’s one of those where I would say wait for a significant price drop before doing so. [Dangerous Golf theme] And if you enjoyed hearing
my take on Dangerous Golf, perhaps you would like to check out
some of my other videos here. There’s new videos every
Monday and Friday here on LGR. I do my best to be dependable for you. So that means if you
wanna subscribe, you can, but, you know, otherwise, just check back
and see more stuff in the future. As well as support the show on Patreon. Thank you very much for helping
keep things going over there. And as always, thanks very much for watching LGR.

100 thoughts on “LGR – Dangerous Golf – PC Game Review

  1. maybe it would have worked better with the htc vive and if you could throw it like a ball with the controller than just shooting a golf ball, it would be cool if destroying things got points and you just needed to get more points than a friend or a bot to win the round.

  2. This game is waaaaaaaaaaaay too slow, so much slow motion. And the Smashbreaker mode lasts far too shortly, I wanna be in fireball mode all the time..Plus you have next to no control over where the ball goes, kinda just pick a direction and flick the analog stick and wait for 5 minutes while the physics do its thing. And the "awesome" early 2000s skate punk music is so completely ill fitting in this setting. It should be aristocratic reneissance music, not "rad frathouse rawk". IMO. I played the first few stages and gave up. And putting sucks. And the camera.

  3. Seems like it might as well be "Dangerous Pool" or "Dangerous Bouncy-Ball" as there seems to be little golf involved apart from the shape of the ball. There should at least be a golfer swinging a club at the ball.

  4. This seems like a tech demo wrapped in a pretty package (namely the physics and particle effects of the Unreal engine). The $20 price tag that's attached makes it wholly unattractive IMO. Seems like a $5.99 impulse buy type of game, if anything.

  5. I haven't played this, but from your video, it seems like what it's missing that Burnout had were the other cars. Half the fun of the crash modes in previous Burnouts was the almost puzzle-game like placement of AI cars, and learning how to leverage them to pull off insane shit after many different attempts. But in this, it seems like all the environments are totally static, which greatly reduces the ability of the player to utilize the environment creatively.

  6. So, Dangerous Golf is actually… Subpar, huh?

    …wait… subpar would actually be pretty good in golf terms, wouldn't it? Crap.

  7. What a shame. It's a great concept, but it should either be kept as a minigame on a bigger release or just one of many different modes rather than the only one.

  8. Oh man what a shame that it's not too great. It seems like it's a fantastic game concept that with some semi-significant tweaking could be really good.

  9. I need LGR plays the sims 2 bon voyage and freetime. A tropical ballet dancing zombie Duke Nukem is going to be great.

  10. I miss burnout revenge. The crash mode was the best because I would love to focus on one car and think theoretically if the driver would survive. The end result was no. Almost always the Blue SUV full of kids on the way home from soccer never survived.

  11. I'd been looking forward to this for a while but it just doesn't seem all that good. I'll pick it up in one of the Steam or such sales as a novelty though.

    I'm off to play some Burnout! Great video as always.

  12. LGR, do you know Links Extreme? It was a Golf game where you blew up several things. Since it's a weird retro game, I think it fits your style of games that you usually review.

  13. Hey Clint, have you heard of Turbo Dismount? It's very similar to the crash mode from Burnout, but with crazier physics and it has mods (steam workshop even!).

  14. The fact that there's no oldschool, crashing Burnout on PC irks me like there's no tomorrow. Of course, there's Paradise and the excelent mod Vanity Pack, but still…

  15. At first i thought awesome but then it just began looking like a tech demo. I mean it all taking place inside just squanders potential. What about trying to smack it hard hitting the guy on the next fairway? They could've done tons of stuff there. They could even add in a secret alien level or something.

  16. BRO I LOVE BURNOUT TOO HAHAHAHA IT WAS ARCADE MASTER PIECE MAKE A REVIEW MAN!!!
    for burnout 3 takedown, the best one.

  17. I don't know why, but I get a huge feeling of "deja vu" when I hear the ending "Dangerous Golf" song. Anyone else feel like they've heard it before? Like maybe in another video game? I swear I have, it sounds so familiar. Maybe it's a parody of a song?

  18. I appreciate the objectivity of your reviews. I know when I watch a LGR review I'm getting honesty, rather than forced praise in the name of appeasing companies. Great stuff!

  19. I never understood the appeal of crash mode honestly. Most of my time playing it was launching, getting a crappy score and having to restart it 20 times before I got enough to move on to another race in career mode. Even when you finally got it I never felt the satisfaction I know the developers intended.

  20. It sounds fun for maybe an hour at most. Maybe a second if you play with a friend. Worth 5 bucks not 20.

  21. it could be awesome if instead of Golf was Pool, Dangerous Pool sounds very cool to me since i always thought that it could be pretty neat to do the exact same thing but with a bunch of balls XD

    But seems pretty neat otherwise, but as you said it kinda loses its charm after a while with so limited options, a shame because this could be a pretty cool idea if were executed correctly.

  22. Hey Lazy Game Reviews ! You going to do a review on the revival and spiritual sucessor to Wacky Wheels that got through greenlight on steam?

  23. I have yet to see an LGR video I felt disappointed with. Either I have very low standards or you are very awesome, possibly both. Huzzah! Explosions and gratuitous violence for all!

  24. Hey love your vids. Just finished restoring my C64 because of your videos. Did you ever play Centurion: Defender of Rome? It was the first game I ever owned and I played it for years on my dads Amiga. And even later on one of this crappy ESCOM Pc's we had in Europe. Would be nice if you did a review of this game.

  25. LGR I would highly recommend reveiwing Dwarf Fortress! Although I wouldn't be suprised if you already know about it. No other game I can think of has captured it's poise. The game is literally a world simulator and creator just waiting for your fingers to touch and shape it, but in the process grinds them away and you have a lot of FUN.

  26. Good idea, but attacking inanimate objects is lame. I want to hit golf balls at monsters and aliens and shit. At least let me hit a cartoon squirrel or something.

  27. Have to admit though, the spill and splatter effects of all the things filled with liquids you smash through is pretty impressive looking.

  28. Thats right honesty man youre it ! i know your channel for a long time and talent man, the talent? you have it man! i love your reviews, altough yeah the sims are the best ones for me, and your duke imperssonation? hahah always love it keep up the great work man PROPS FROM PORTUGAL 😉 frkn love you ;p

  29. Hmm….that's a bit disappointing. The world tour mode should have at least added Scotland and Japan since golf originated in Scotland and in the East Asia region golf is currently most popular in Japan (though interest has been rising in China as well which would also make an interesting location).
    Also, the fact that it all takes place in relatively small rooms is also disappointing. I'm not saying get rid of small rooms altogether, but when I think about causing havoc with golf balls (or other sports equipment) I would be thinking of malls, museums (Smithsonian, The Met, The Louvre…), popular city blocks (Time Square, Akihabara/Shibuya, Trafalgar Square) and so on. The scope just seems a bit small especially when they did do more crazy stuff in Burnout.

  30. Oh wow, that menu looks almost exactly the same as Burnout 3. Right down to calling it "Smash Nav" instead of "Crash Nav". They even use the Burnout font.

  31. The best golf games I have played so far: Tiger Woods PGA Tour 2004 and 2003 (best most fun control mechanism), Peter Jacobsen's Golden Tee Golf (PC) (was probably the first with this mechanism but PGA Tour improved it), 18th Hole, Jack Niklaus Golf (NES), 3D Ultra Minigolf Adventures Deluxe (PC), Crazy Golf World Tour (PC), Toy Golf (PC), Winnie The Pooh's 100 Acre Wood (PC).

  32. When i was a kid we would play Goal Ball Redass where you would stand by the wall and we would goal at you
    Put that in this game and i will so buy it.

  33. I really love your videos. I think you've got a great cadence and delivery, lots of good info and opinions, amazing variety of subjects covered, no cussing, perfect video resolution/clarity and a handsome gentleman. Your videos are high quality entertainment and I really enjoy and appreciate all of the hard work you put into making them.

  34. I spun out of the freeway years ago. I was heading towards certain death under the tires of a semi, when a split-second decision saved my life. I credit Burnout.

  35. Oh my god I hate you – for winding me up with that glorious Burnout 3 Crash Mode footage, then teasing me that AT LAST, it has been resurrected, new, this very month! In Dangerous Golf! Then kicking me in the dingle with the reality that it's mediocre, or at least, improperly handled to make it truly the joyful experience of our memory.

    Man that hurts.

  36. When I heard the name dangerous golf I thought it would be a golf game with obstacles and enemies. Like if you dont hit your ball fast enough it will explode killing you and taking out half of the course, This just seams like Burnout golf.

  37. I'm just glad that it doesn't have microtransactions. If it had microtransactions, it would really be a bad game.

  38. To me I would say it failed at the concept first. Crashing cars and then comparing that to breaking fine china is a huge leap backwards.

  39. I am probably the only one who has played burnout games and didn't like the crash mode. I just want the "racing" parts.
    Dangerous Golf looks good but more like a tablet/smartphone game to me, in terms of gameplay.
    I hope this game sells well so they get the go ahead for a racing game.
    Just please stay away from established series. Enough damage done to NFS.

  40. Have you ever played Outlaw Golf? It was a rather comical Golf game for the original XBox & PS2. The first is better & Blockbuster released Holiday Golf, same concept only holiday themed.

  41. You can now get it for $1 at humblebundle.com for 13 more days with killingfloor complete and Shadow Complex Remastered. Just thought i'd mention it as its aan great deal i think.

  42. Excellent review. I saw some gameplay a while back and that's how I figured it would be. Price drop and a free play mode would totally have me sold.

  43. Imagine if the game had a better camera, sandbox mode and steam workshop support.
    The ability to recreate my own house and smash everything to pieces with an atomic golf ball? sign me the fuck up!

  44. This is an example of today's games forgetting about game play. It's all about looking pretty who cares that it's supposed to be a video GAME.

  45. It's basically a test result, nailing crazy destruction aspect in the engine from the dev, and from what they learned, they made Dangerous Driving.

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