LGR – Corridor 7 – DOS PC Game Review

LGR – Corridor 7 – DOS PC Game Review


[LGR Theme plays] [beaming sound]
[shotgun, roaring] [sips]
Ahhh… [typing] [explosion] [music ends] The year is 1992 and DOS computers are still pretty boring. [explosion, rock music]
Then comes id Software’s
landmark first-person shooter Wolfenstein 3D, violently blowing away everyone
and their Nazi friends to bits with guns, guns, and more guns. [back to normal]
So in 1993, everyone starts to predictably jump onto the Wolfenstein clone bandwagon. [explosion, rock music]
Then comes id Software’s landmark
first-person shooter, Doom, violently blowing away everyone
and their demon friends to bits with guns, guns, and more guns. [back to normal]
Aw, but what about the poor Wolfenstein clones? They don’t stand a chance now. [rock music, reverb]
Well that’s just too bad.
They’re lame. Who cares? Buy Doom or John Romero will eat your face! [normal]
Yeah, that really happened. Well, more or less, anyways. And one of the casualties of Doom’s explosive
release was Corridor 7: Alien Invasion, released in 1994 by Capstone Software and their subsidiary, IntraCorp, Inc. And contrary to the title containing a numerical value, it is NOT the seventh game in a series, but rather the first and only game. Go figure. It’s a Wolfenstein clone in the truest sense, as evidenced by this misguidedly-
proud sticker on the front of the box. Capstone Software was one of
those companies that was known for… well, not really a whole lot at that point. I guess Wayne’s World, Miami Vice
and Operation Body Count, and I wouldn’t exactly label those
everlasting classic computer games. But then they came out with Corridor 7, and it seems to have stood the test of time somewhat better than their previous titles, at least judging by the opinions I’ve read online. We all know how trustworthy those are. In Corridor 7, you witness the
grim future of the year 2012. Where a team of United States scientists, and not scientists from anywhere else, mind you, return from Mars with a metallic alien object. It’s about to be studied in a lab called Corridor 7, but it turns out it’s actually a gateway
that opens up our world to invasion, everyone dies, you’re humanity’s only hope, blah blah freakin’ blah blah. It’s one of the oldest sci-fi stories in the… Book of Old Sci-Fi Stories. This version of the game comes on
two 3.5-inch high-density floppy disks, but this is just the first release. I’ll be reviewing the CD-ROM version
because it’s the exact same game, except that it’s enhanced with CD audio, multiplayer, more difficulty levels, more guns, more enemies, and ten new maps, and a lot more awesome,
so yeah, it’s an obvious choice. The game starts off with some title screens, and an animated introductory video showing the story of the game so far. [rocket rumbling] ASTRONAUT: We’ve uncovered something. Looks like an alien artifact. [helicopter, sirens] [laser blast] [lightsaber sound] LGR: Lightsaber sound effects? Seriously? I thought the artifact came from Mars,
not a galaxy far, far away. You are then greeted with the main menu, where you can start, load and continue a game, as well as adjust the options, view high scores, and pull an Elvis by leaving the building. Starting a new game provides
you with four difficulty levels, ranging from easiest to hardest, naturally, as well as various multiplayer options
for playing over a modem or a network. There is also a mode called President, which is a unique difficulty mode that
randomizes the placement of items and enemies, assuring that you experience a slightly
different game every time you play. I highly recommend choosing
something other than the easiest mode, and you’ll see why in a minute. Starting the game,
you’re dropped right into Corridor 7, the lowest level of the Delta Base facility, surrounded by electric fences
and holding some basic guns. The goal of the game is to
make it to the end of the level and stay alive to the game’s conclusion by blowing away aliens
and navigating hallway mazes. It’s a Wolfenstein game… Pretty much the same as any
old-school first-person shooter, and actually the same as
most modern shooters, too. But the biggest difference here is that you
won’t be going around collecting keycards or trying to find the exit. No, the goal of every level is to kill enough aliens to consider the level secure, and then ride the elevator to the next level. If you’re on the easier difficulties, you
don’t even have to kill all of the aliens. You can just kill one or two dudes
and breeze through the level. That’s no fun to me, so if you
even want a hint of a challenge, choose a higher difficulty. It’s also worth noting that
there are no keycards at all, but instead you have computers which unlock either red or blue doors in the level. The rest of the time, you’re
simply navigating the corridors, trying to stay alive while mapping
the place out, if you so choose. This is done by the map on your heads-up display and is crucial to an enjoyable game. This is because it not only reveals nearby aliens, but the level designs are pretty much
what you would see in a hedge maze. Lots of dead ends and winding
pathways that lead absolutely nowhere, and nearly all of the walls look the same. I mean, sure, there are some
cool decorations here and there, and the animated and transparent textures are cool, at least for a Wolfenstein-engine game. But I’m not gonna lie, it starts
getting repetitive really fast. Thankfully, the industrial-sounding
music is pretty freaking cool. At least with the CD-ROM version’s CD audio. [industrial music plays] [gunfire, explosion] The floppy version does have AdLib music, at least, and while it’s decent,
it just isn’t the same experience as the CD version’s crisper beats. Combined with the darkness in the distance and the occasional creepy
alien that pops up behind you, Corridor 7 is actually quite an
awesomely atmospheric game. In fact, on some occasions,
I’d say it rivals Doom in terms of creepy atmosphere. Although, you’re not going to
be seeing any glimpses of Hell or tortured souls or anything like that. Though occasionally you will
see this pop out in front of you. [choral sting] [chuckles]
I don’t like that thing. I’m not even sure what it is. I’ve heard some people say it’s a hallucination. Whatever the case, it’s friggin’ creepy and I can imagine as a kid
this scaring the dookie out of me. It gets even crazier once you get
the night vision and infrared visors. Night vision is pretty much what you would expect, allowing you see the lurking danger in dimly lit areas. Infrared is friggin’ awesome, though, and lets you see some of the deadlier aliens, which are invisible to the naked eye. Plus, it makes me feel like a Terminator, and that’s always a good thing. Speaking of the aliens, there are about
a dozen of them throughout the game. And while most of them are grunts of varying difficulty, there are a few that really stand out, namely the aforementioned invisible aliens, an alien that can take the form
of another alien once it’s killed, and an alien that can temporarily
shape-shift into inanimate objects, like plants and chairs. Thoroughly unnerving. They also seem to be a lot smarter than enemies in other shooters of its time, like when you make a noise blowing away an alien, some of its friends in nearby rooms
will give up their monster closet status and come after you like an angry mob. Thankfully, you have a decent arsenal at your disposal, including several military weapons like a taser, shotgun, machine guns, and mines. But there are also the stronger alien guns, which are powered by energy cells
instead of traditional ammo, and really come in handy on the later
levels against the tougher aliens. In somewhat of an odd design choice, the weapons of similar type actually share ammunition. So if you use up all of your
chain gun ammo, for instance, you’re also out of shotgun ammo as well. In addition to all these weapons for fighting the aliens, you also have health packs, ammo refill stations, health recharge chambers, body armor, and more to aid you on your
lengthy alien hunting excursions. And therein lies my main issue with Corridor 7: the length. Normally, it’s a compliment when
a game gives you lots of gameplay, and this was especially the case
back in the day for most PC games. I mean, the longer the better, right? I’m sorry, Corridor 7, you just
have too many freaking mazes. Too many corridors, too many of the same aliens, too many collecting of the same
items and security clearances, too many elevators, wash, rinse, repeat, with not much to change things up in between. And honestly, I also think
Wolfenstein 3D has this issue somewhat. The mazes just get old and repetitive and the nature of the gameplay and the
level designs just starts to grind on me. The game’s still kind of cool
for maybe six or seven levels, but it just keeps going. This is definitely a personal complaint, but I felt it was worth mentioning because it does discourage me
from going back and playing it or recommending it to other people. Now, sure, it does have that
randomized difficulty mode, which helps, but it doesn’t do anything to change
the same old same old maze levels that are all over the place constantly. When a game doesn’t change
things up enough to stay interesting, I can’t help but take issue with that. Although, somebody thought
it must have been good enough because a sequel titled Corridor 8: Galactic Wars was planned and even entered the prototyping stage. It was going to use the same
build engine as Duke Nukem 3D, and the designers ended up using sprites
from Doom as placeholders for the prototype, but it never saw much progress,
much less a store shelf, and was cancelled as Capstone
Software went under in 1996. So is Corridor 7: Alien Invasion worth checking out? Well, it does at least have a very
nice atmospheric tension going on, as well as some cool ideas, like the shape shifters, infrared mode and the randomized difficulty mode. I wasn’t able to test the multiplayer capabilities, but it sounds like it’s just pretty standard
deathmatch fare for the most part, so if you like the guns and the
shooting style, it might be fun. It controls well enough, the gameplay is traditional and makes sense, and the difficulty can be
punishing, but it’s approachable. But it just didn’t stay very fun
for a long very time to me, mainly because I feel the need to complete
a game once I’ve really gotten into it, and after a while it just all started
to blend together and aggravate me. So if you enjoy classic first-person shooters, I’d at least give it a shot to see what YOU think. But personally I feel that
when you boil everything down, it’s just another decent-enough-to-be-
acceptable shooter from the Doom era. [gunshot, grunt] [rock music plays to the end]

100 thoughts on “LGR – Corridor 7 – DOS PC Game Review

  1. It's almost like 'Zero Tolerance' on the SEGA Genesis. Except Zero Tolerance had different characters, with different perks, and "The girl from ipanema" tune in the elevator.

  2. Welcome to 2018… It was very difficult surviving past the Mayan-alien apocalypse of 2012.

    Fortunately cyborg John Romero was eating his vegetables and came in full-force, eating the faces of those who opposed him… If I remember correctly, not a single person who didn't buy some version of Doom survived.

    All hail; John Romero!

  3. Oh man. This game truly freaked me out back in the day. I'm very sensitive to sounds and the game had unusual but strangely haunting sound effects. This is one of the main reasons why Subanautica sucked me in like it did. Speaking of which. I wonder if Clint has played Subnautica and/or plans a review? Hmmm?

  4. @LGR There was a game that seemed similar, that I think was unfinished. I got it on one of those 100 game cds in the early 2000's. I forget what it was called but the title screen was a shadowed corridor out of an alien movie almost, that was moving towards the viewer like running on a treadmill. Once the game started everything was really dark and there were two enemies that looked like variations of Xenomorphs, a skinny orange one and a overly bulky blue-black one. There was a few weapons and mines that you could use, it was really cool. any ideas?

  5. I think out of the Wolfenstein 3D engine games that came out around Doom I'd order them: Rise of the Triad > Blake Stone 1&2 > Corridor 7. Operation Bodycount was just a pile of garbage. Blake Stone Aliens of Gold is my personal favorite after Wolf 3D though. There's just something really charming about it.

  6. Str8 blast O nostalgia. Played the shit outta this. I was laying in my bed and I was like oh shit I'm about to look up Corridor 7 I forgot all about that game! it hit me like a diamond bullet straight through the forehead

  7. the PRIMARY difference between Corridor 7 and Wolfenstein/ Doom is that u HAVE to kill every enemy on each floor to proceed…some people found this annoying but i think it promoted a nice change and made you work hard. my older brothers played this with me when i was a kid. other notable difference i can think of are: the invisible lasers that hurt you (so annoying), the multi visions (infra red and night vision which u use to SEE the lasers) and security alarms (some switches give you keys…the rest are security alarms…which will alert EVERY ENEMY in the level to your presence).

  8. I had a lot of fun with this back then…thanks for the Memorys 😀
    For me, its one of the best Wolf3d Clones out there…

  9. I miss Clint's game reviews. I know they don't really earn for him, but I sure wish he would do them more often, at least for fan service.

  10. this game jacked sound effects from so many movies. For instance, the character death sound comes from when John Hurt's chest ripped open in ALIEN… "Uhb-vuu!"

  11. Wolfenstein 3d should have definitely had an onscreen map to avoid some frustrations. Oh, and Operation Body Count sure had some bad ass old school artwork!

  12. You should try GUNMAN, SHOGO & PO’ed

    Gunman is sort of like Duke Nukem but what make it special is the almost unlimited customization of weapons (your pistol can become a LMG or a Sniper rifle, your rocket launcher shoots rockets that fly in different paths depending on how many you fire and greatest of all the Chem gun which has a 0-100 mix of 3 chemicals 1 is sticky, 1 is acid and one is bounce… 100% acid 0% Sticky 93% bounce blows apart into a shotgun blast of acidic superballs when fired where as 100% sticky 0% acid 5% bounce fires a trip mine type goo bomb that sticks to a surface waiting for someone to come near

    SHOGO is an awesome game about robot combat… expect you can get out of your giant robot and go all TITAN FALL on mofos 1997 style truly a great game lost to time

    Finally PO’ed sort of like Doom meets The Hitchhiker’s Guild… you’re the chef of an unspeakably massive ship who’s collection of livestock got loose on the ship and killed everyone else… and now armed with a fryingpan a jetpack and unlimited rage you’re going to kill every god damned thing stupid enough not to already be dead (featuring butt monsters that shit meatballs at you amongst other things)

  13. Any huge Wolfenstein fans like me love Corridor 7 just for the fact that it was updated Wolfenstein 3d game with more guns

  14. "An alien that can temporarily shape shift to an inanimate object like plant or a chair??"like prey did quarter a century later

  15. You make all my repressed video game memories come back. I would have never thought about this game again and I owned it.

  16. Passed the game literally this spring. And yes – in many ways I agree with you. Nice atmosphere and CD music. But closer to the middle of the game, I still switched to AdLib, because there are few tracks and they quickly get bored.

    The second half of the game is generally some kind of acid in the eyes =)))

    Hello from 2019 !!!

    P.S
    By the way, the body armor (according to my observations) does not affect anything at all = (

  17. This game's demo freaked me out when I was a kid. But when I finally played the full version I went disappointed on how boring it gets.

  18. Amazing what some people will put up with. This game is, and always was, awful. Pretty much the bottom of the 90's FPS barrel.

  19. Lol i can't say how much time I played on this game. I actually enjoyed it. I still loved Wolf3D and Doom more but still enjoyed it

  20. I always thought that this was one of the better Wolfenstein engine based FPS of the time. It was no Duke Nukem, but I had a good laugh with it.

  21. I love how your game reviews take both a relative perspective in regard to the time it was released but also a bit of a modern perspective even if its not the primary focus.

  22. I played the crap out of this game’s multiplayer as a kid against my brother. He would be the alien that turned into a barrel, I would play as the eyeball. The one issue is that the weapons didn’t respawn so you had to constantly go down levels to get new loot.

  23. Dude, dont you think the symbol on the back of the cover guy's helmet is the Imperial Aquila from Warhammer 40k???

  24. I had this as a kid, and it was a pretty fun game for the time. I only played a few times, then let my friend borrow it, my PC crashed, and by the time I got it back I wasn't interested anymore. This and Terminator: Rampage were a similiar experience to me, except I never let my friend borrow it. Oh, and that red face is the alien master trying to mind control you. Sort of a hallucination, like people have said, because it's your mind resisting control.

  25. i loved this game. I played the shit out of it back in the day. I wish i had never had to sell my old systems. When i was playing this i still had my commodore 64 and my 128D that my BBS was on. I had just decided to switch to IBM compatible and bought a 486 DX 66. I think i still have some of my old 3 1/2's … off to go look.

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