CGRundertow TIMESHIFT for Xbox 360 Video Game Review
There are two main things that can make a
game either really good or really bad. The first is originality; if your game has tried
something new and showed the industry that the concept works, it’s immediately going
to get more respect. However, overall playability is the other factor. Games like Halo or Call
of Duty are definitely not doing much in the way of innovating from game to game, but the
experience is smooth and polished with solid controls. Now, unfortunately, the game I have
today tries to innovate and ends up not only feeling unoriginal, but downright boring.
This is TimeShift for the Xbox 360. So TimeShift is a first-person shooter with
heavy emphasis on time manipulation. You move from objective to objective and can use your
suit to do things like pause time or reverse time to defeat enemies and clear obstacles.
The game’s opening cut-scene actually leaves you really confused, with no real idea of
why you’re doing anything you’re doing except that there’s a waypoint on your map
that tells you to. You’re usually with a few other people when moving through a level,
and the game follows a very linear structure. Now TimeShift’s first problem is that it
fails to realize how generic, and how utterly vanilla it is. The game uses this time manipulation
as if it’s some brand new idea that no game has ever tried before. No, games have done
it before, and they made it a lot more fun. First-person shooting isn’t terrible, there’s
no weird bugs or problems with hit detection, but it just feels really pointless. Shoot
this bad guy, shoot this bad guy, blow this up, etc. Now, yes, other games on the market
might feature some less than memorable enemies, but they at least give you fun gameplay to
go along with it. TimeShift feels like its developers didn’t realize how non-exciting
and generic it was, because they would’ve spent more time making the gameplay fun to
make up for it if they did. The other major problem with TimeShift is
enemy AI; it’s pathetic. There’s no other way to say it. The enemies almost never move
from where they start and seem to have absolutely no desire to get out of the way of an onslaught
of bullets. Having the time mechanic in the game makes this even worse, as the already
brain-dead enemies can’t even move. Ok, so I’ve been really critical of this game
so far, but I do want to point something out. This game is not broken, and this game is
not actually horrible. It’s just that it does absolutely nothing to make you want to
keep playing it. I’d like to shift time to the end of this game to avoid falling asleep.
TimeShift is nearly five years old, and it definitely looks it. Faces and character models
are pretty bad looking, and environments are bland and repetitive. Music and voice acting
are just…there. Not bad, but not anything to remember.
TimeShift is not a game I’ll want to purge from my memory, but I know that it’s going
to happen anyway. I don’t think anyone is going to have super strong feelings about
it, because they’ll forget what it was an hour after they put down the controller.