CGRundertow RAVING RABBIDS: ALIVE & KICKING for Xbox 360 Video Game Review

CGRundertow RAVING RABBIDS: ALIVE & KICKING for Xbox 360 Video Game Review

Times change. That’s one reason why a minigame
compilation with demented rabbits was good in 2006 and annoying five years later, but
if you don’t like that one, there are plenty of others. How about the fact that motion
controls in video games seem to have actually regressed since then? How about the fact that
controllers, even ones you’re waggling, almost always work better than a camera? Or maybe it’s because these hairy hares
aren’t as funny as they used to be. For these reasons and more, Rabbids: Alive
& Kicking just doesn’t have the same impact on Kinect as the original Raving Rabbids did
on the Wii. That game was an effective collection of ideas for motion controls in video games,
ideas we had the gumption to assume would evolve as time went on. Yet here we are, five years later, being slapped
in the face with a hard truth. Those ideas have stagnated. Rabbids: Alive & Kicking is
built from the same stale ideas we saw half a decade ago, only with half the minigames,
half the charm… And half the fun. Rabbids: Alive & Kicking takes them back to
their roots. Unlike more recent Rabbids games, this is a minigame compilation developed exclusively
for Kinect. In theory, this could be entertaining. In practice, it’s anything but. The minigames
in this compilation feel tired from the start, and with the novelty of the game’s activities
and characters faded, you’re left with a game that should’ve been released four years
ago. And even then, it wouldn’t have been very
good. There are a little more than 30 minigames
in Alive & Kicking. Just for comparison, the first Raving Rabbids had about 70 minigames,
and to that game’s credit, many of them were genuinely well-designed. They used the
Wii Remote in clever ways that felt like a taste of what motion control could offer video
games. These games use motion in far less clever ways, to put it mildly. Where Rabbids minigames were once an exciting
look at the future’s potential, they now bare a simple message—the days of developers
thinking creatively about motion control are over. So which ones did I actually like? Well, uh…there
was this one. It was kind of like Lemmings, and you had guide Rabbids to a hole. Otherwise,
just about every game on this **** disc involved slapping bunnies. That’s no fun when it
doesn’t actually work, and even then, still not that much fun. You could argue there’s still life in motion
gaming. Dance Central and the Gunstringer prove Kinect games can be thoughtful and based
on more than controller-less waggle, but those two are heavily outnumbered by games like
this. Alive & Kicking is a step backward not only for Kinect, but for motion control in
general…and especially for Ubisoft’s Rabbids. Remember when they upstaged Rayman? And then
Ubisoft dropped the Rayman branding from the Rabbids games altogether? And it seemed like
Rayman was the outdated one? The same Rayman who stars in one of the best games of 2011… While the Rabbids…stare at me…and we argue.
Funny how times change.

31 thoughts on “CGRundertow RAVING RABBIDS: ALIVE & KICKING for Xbox 360 Video Game Review

  1. I used to believe like Derek did that motion controls were the future. Maybe they still are in some ways, but companies like Nintendo and Microsoft have never bothered to reinforce that idea. None of the games released for motion-controlled systems never actually justified their existence. Now they've become a scourge of modern gaming and Nintendo, the company that introduced the concept, is now facing a severe financial loss.

  2. @FastTquick but sometimes the controls work, it works best in Metroid Prime 3. and maybe even Super Mario Galaxy. almost all the other games just feel gimmicky and wish you had a controller

  3. Well, I'm just glad that Rayman isn't going to be involved in Rabbids series anymore. The Rabbids are still funny we know and love, but in a Kinect game?

    No, I'm not going to get Kinect. Too pricey. Y U NO MAKE XBOX LOW PRICE, BILL GAYZ?!

  4. @FastTquick
    red steel 2 wii sports resort and legend of zelda aswell as other games on the wii have helped push motion controls forward, but ever since the move and the kinect were released, its like their going backwards

  5. @lylatfox4 Is it any wonder why Nintendo was quick to abandon the idea before things got worse for motion gaming? I won't deny that the games that use the motion controls the right way can be fun and engaging as those that don't, but when you have only a tiny fraction of Wii developers who do make correct use of motion controls for their games out of the 20 who don't, one can't help but feel that Nintendo should've stayed far away from this idea in the first place.

  6. I laughed when I first heard the name of this game, because Alive and Kicking felt like a comeback to Rayman Origins, saying that they are still there selling games even after Rayman returned.

  7. @iPerfection68 You haven't played Rayman Origins, then. It's seriously one of the best Rayman games ever made. In fact, I'd tie it with R2.

  8. Dammit I wish I didn't have to waste 10.7 seconds of my life to find out that dereks is the reviewer. Fuck him and this game

  9. @ChowderxFlapjack And the fact the creator of Rayman earlier this month dropped hints that a new Rayman game is planned as a 3D entry, potentially taking elements from the cancelled Rayman 4.

    I do worry, though. Origins sold poorly in a month packed with the most popular platformers of the year (Sonic Generations and Super Mario 3D Land) and the Rabbid games always tend to sell very well. Not sure how the standalone adventure game on Wii did, as they keep making minigame titles.

  10. As much as I'm annoyed at Ubisoft for over-shadowing Rayman with the Rabbids, I can't help but like these little guys. 🙂

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