CGRundertow DOOM for Xbox 360 Video Game Review

CGRundertow DOOM for Xbox 360 Video Game Review


I seriously have to question what there is
left to say about Doom. Not many games have had the effect it’s had on the gaming landscape.
Not many games have caused more hand-wringing and outbursts of “THINK OF THE CHILDREN!”
Not many games have been mentioned more times in the Congressional Record. (Maybe Mortal
Kombat. Maybe.) Doom changed the world, bringing FPS games to the forefront, dominating the
PC gaming consciousness, inspiring a vibrant mod scene, catalysing the march of 3D shooters
onto home consoles (with varying levels of success) and frightening your parents to no
end. But that was a long time ago. So let’s take a look back at the game so famously bloody
it looks like an accident at the Heinz bottling plant. This version of Doom, re-released for XBox
Live Arcade, remains true to the PC original. You’re a sphpess marine on the Martian moon
Phobos, some extremely creepy stuff has been happening as a result of dicey teleporter
experiments, and the forward team that left you guarding the hangar have all been killed.
So it’s up to you to regulate, like all good shpesh marines do, slaying slew after
slew of your possessed comrades-in-arms, their new hellish overlords, and eventually the
legions of hell itself. And you wonder why folks thought this game was controversial? The first time Doom tried to make its mark
on the Console landscape… let’s just say it didn’t go so well. The Super NES controller
wasn’t exactly equipped to keep up with the input density even the most basic FPS
requires, not to mention Nintendo’s rather stringent guidelines on blood and gore in
games. The Jaguar and Sega 32X, while stronger from a hardware standpoint, were similarly
limited in terms of controls. It wouldn’t be until the N64 – and Goldeneye in particular
– when two-stick controls became a reality, that the first-person shooter would be able
to thrive outside of the PC. This version, re-released due to the transfer of the IP
rights from Activision to Bethesda, brings back the original graphical style with the
control and networking innovations of the XBox 360, for a new generation of blood-soaked
youth. Fortunately, you’ve got your best friends
to help you out, and by that I mean guns. But if you’d rather kill actual people,
you’ve now got the whole XBox Live network to facilitate such a thing! No more stringing
together your 28.8 modems to play with the guy down the block… heck, you’d be hard-pressed
to get the original Doom to work on a modern network. So we have this version, thus bringing
those old memories of all-night fragfests and BFG-camping into the new millenium. Remember,
kids: Violence is always the answer. Kids. There are probably some of you out there
younger than Doom itself. Don’t let that stop you from studying your video game history,
though. Doom deserves your attention. Play it, and you’ll understand where these concepts
come from. And then play Quake. And Wolfenstein 3D. And Blake Stone. Heck, if you can actually
find a copy of Blake Stone, lemme know. I could stand to party like it’s 1993 again.

2 thoughts on “CGRundertow DOOM for Xbox 360 Video Game Review

Leave a Reply

Your email address will not be published. Required fields are marked *