20 Upcoming PC Space Games in 2020 & 2021 ► New Sci-fi, Open-world, Trading, Combat, Simulators!

20 Upcoming PC Space Games in 2020 & 2021 ► New Sci-fi, Open-world, Trading, Combat, Simulators!


It’s time to go to one place that hasn’t
been corrupted… SPACE! Hello my name’s GamerZakh and welcome
to my list of 20 upcoming PC space games in 2020 and 2021. It’s important to note
that these aren’t games that just have a space setting, as a strategy game set in
space would be in the Strategy list. This is more about the experience of living
in that final frontier. Now, this tends to be a genre of
rough-looking indie gems to never before seen massive endeavours and we should
have something for everyone today. There’s also a whole bunch of bonus
games after the main list, so watch all the way through. If you appreciate what you see here please do like, subscribe, and share the video with other space
enthusiasts,as it really does keep this channel flying and these videos being
made. Alright, now let’s get started! First up we’ve got “SpaceBourne” by Burak
Dabak. This is an open space exploration game with RPG elements in a
world that consists of warring factions. You choose a side and get ready for
combat, and we can expect the genre staples of mining, trading, bounty hunting,
pirating, salvaging, and customisation of ships as you go through the story. Your
character can develop their active and passive traits, and besides the main
story, space is procedurally generated. It looks pretty decent, although a little
unrefined at first glance, and being in early access on Steam since late-2018
it’s gotten few but mostly positive reviews. It had the ambitious goal of fully releasing by early 2019 but obviously it
missed that, so if we’re lucky, the delay is going to make a much more solid
spacefaring experience for SpaceBourne. Then we have “Underspace” by Pastaspace
Interactive. Bbattle storms, chase monsters, trade, mine, and explore the galaxy in a
handcrafted open-world. You’ll be able to customise your ship and shoot your way
to world eating serpents, ancient star cities, possessed battleships, and various
other adventures, puzzles, and dangers. This is a smaller project, raising just
over 12,000 dollars on Kickstarter, with plans of single-player and multiplayer game modes, both with their own unique campaigns and content, plus modding tools are going to be released. It all sounds pretty exciting but whether they can
pull it off with that budget remains to be seen. Now, the original release window is set for the very end of 2019 but this video
was made a little before that and there’s already some talk of it being
delayed, so I wouldn’t be surprised if it got pushed into 2020, but either way we
can hope the timing is managed well enough for “Underspace” to actually be
finished when it’s released, since there’s no plan for early access. And then for probably one of the prettiest games on this list, it’s “Everspace 2” by
ROCKFISH Games. The original game was a beautiful looking single-player roguelike action space shooter that was difficult but very satisfying to play.
The sequel seems to be shifting towards an open-world RPG with a story and
universe to explore and plenty of thrills, loot, secrets, and perils along
your way to amass wealth and progress through the narrative. From the trailer,
we can see scenes flying down on planets, so it’s not totally in the void of
space, which is cool. This looks even more gorgeous than the first game and if it
can just be the same but a little bit better in every way it should satisfy
fans of space shooters and those looking for a bit more of an RPG experience.
Though hopefully it’s not too samey with the last one either. Blasting its way
towards a 2021 release, it’ll be a bit longer before we see “Everspace 2” in
action. And then for a game that we’ve been looking at for a couple years now,
it’s “Infinity: Battlescape” by I-Novae Studios. Multiplayer space combat
with up to hundreds of players on a single server, join a corporate faction
and battle it out in a true-to-scale procedural solar system including
planets you can fly down to. There’s no single-player content besides sandbox, so if you’re looking for an epic campaign or storyline to follow, you won’t really
find that here, but if you’re into space combat and dogfighting then this should
be right up your alley. It looks pretty good and combat plus graphics are
continuing to be updated, so this should end up delivering on its promises. Having
launched into early access in 2019 with very positive receptions on Steam, it’s
looking like “Infinity: Battlescape” is off to a good start with a target for full
release in 2020. What used to be called “Starfighter Inc.”, it’s now called “In The Black” by Impeller Studios. Nuclear-powered space combat inspired by
X-wing and TIE fighter, this one calls itself a hardcore PvP team-based
multiplayer space shooter. Realism is a focus here, so if they do it right you
can expect accurate simulations on how space combat should actually function, so
no fantasy based propulsion, colourful lasers, inaccurate gravity, or magical
shields. That could be what some people appreciate but it’s also a risk in terms
of keeping the game engaging and not making it frustrating to play. The
sophisticated interface, plausible world building, and player progression are
supposed to make sure things still play smoothly and keep things interesting.
Meanwhile, game modes include arena, career, simulator for challenges, and
co-op, all while trying to keep things skill-based. For monetisation, it says
free-to-play but not pay-to-win, so we can hope things are managed properly
here as “In The Black” goes into beta in late-2019 for a later on release. And then for a space game that likes to mix some genres, its “Interstellar Prime” by
Dreamcatcher Studio. Trying to merge RPG. RTS. and space simulation elements
together. this is a game set 150 years in the future where you’ll command a starship, navigate and travel through the solar system, jump
into smaller craft for space dogfights, and also walk around, build a base on
Mars, and have real-time strategy like top-down warfare. That sounds like a
lot of things put together and this doesn’t have a huge budget either, so
it’s a concern whether all the elements can be good or whether it’s just too
much on one plate. After raising just a hair over its Kickstarter goal of
$30,000, it’s kicking off with an early access release on Steam at the end of
2019 and we can expect up to two years of development before “Interstellar Prime”
gets a full release. Next up we’ve got “Between The Stars” by
Isolated Games. Captain an interstellar cruiser and cross the galaxy to save
The Republic. Develop your captain along your adventures as you make important
decisions, upgrade and customise your ships, manage your crew, and engage in
intense space combat. The sectors you traverse are procedurally generated, so
no two playthroughs will be the same and overall gameplay looks solid. Events and
questing can be heavy on the text though, so if you’re not into that it might be a
bit much, plus there’s still some bugs right now. After entering early access
early-2019. it’s been fixing things up with mostly positive reviews on Steam.
with release roughly scheduled for maybe after over a year, so 2020 is when “Between The Stars” should be bridging all the gaps. And then we have some 2D space
games, starting with “Ostronauts” by Blue Bottle Games. Said to be a noir space
lifestyle sim set in the NEO Scavenger universe, this one is all about living on
a spaceship in a chaotic universe. Create your captain, build and customise, your
ship, and keep the resources coming to stay alive as lots of things are trying
to kill you – sometimes environment; sometimes debt collectors. The physical
and emotional needs of your crew might also pose a problem amongst all this.
The aesthetic of the game seems pretty well thought-out and the gameplay looks
to have depth to it, plus modding support is planned too, so
the game could have a ton of content if the community actually enjoys it enough
to stick around. Looking at an early access release at the end of 2019, we can
hope it gets a good enough start and build on top of that through 2020,
otherwise “Ostronauts” risks floating away into the darkness. And then we have a game that’s a little hard to Google, it’s “Delta-V: Rings of Saturn” by Kodera Software. Resources were discovered in the rings
of Saturn causing a space-age gold rush in this hard sci-fi top-down mining and
excavation space simulator. Science and physics are important to this one, trying
to be realistic with how your ship and the things around it will behave, and
you’ll also be upgrading you ship, hiring crew, and turning a profit. If you’re
unsure, there’s a demo, so go ahead and check it out
yourself. This one entered early access on Steam towards the end of 2019 with an
ambitious goal of full release within the same year but my intuition says it
won’t be fully released until 2020. If we’re lucky, I’m wrong and it’ll
actually release soon after this video but better to be late and good for
“Delta-V”. Next, we have “Cosmoteer” by Walternate Reality. Design and build small
fighters to giant battleships based on individual modules, weapons, shields,
engines, and passages for your crew to efficiently move between stations. The
physics and combat simulations are pretty epic even in 2D since all the
parts of a ship are destructible, even breaking apart into multiple pieces in
your quest as a bounty hunter exploring the galaxy and making riches. Multiplayer
is also available, allowing you to pit your ship against your friends with up
to 8 players. Mod support is also a consideration. It’s free-to-play now as a
demo since it’s going through an alpha of sorts, getting about one or two
updates a month, but will eventually come to steam early access. There’s no fixed
release window yet though, so it could be some time longer before we see “Cosmoteer” reach its destination. For one more 2D game, it’s “Nimbatus” by Stray Fawn Studio. The space drone constructor, an interesting, almost puzzle game of trying to mine through things while facing unique challenges. The design of your
drone will need to adapt along with your play style to counter each obstacle you
come across as there won’t be a one-size-fits-all solution. A full story
mode campaign is planned for the full release but there’s also a demo you can
play on the official site if you’re looking for a taste. After an early
access release towards the end of 2018, it’s been a while and development has
been continuing with regular updates and improvements, earning it mostly positive
reviews on Steam. It’s supposed to be in early access for, quote, “a year or longer”,
so it would be reasonable to expect a 2020 completion date for “Nimbatus”,
though nothing’s confirmed. Returning to the third dimension, we now
have a “Avorion” by Boxelware. A procedural sandbox where you build your
own ship out of scalable blocks, fight epic space battles, explore, mine, trade,
and build your own empire with fleets of ships in an attempt to save the galaxy
from a mysterious threat. There’s also a dynamic trade system including smuggling
along with mod support and co-op multiplayer. Now, this has been on Steam
early access since 2017 with very positive reviews,
so people are liking it but working its way to being feature complete has been a
bit of a struggle despite the frequent updates. Hopefully this is the last time
I’ll be listing “Avorion” because release was scheduled for 2019 but they
changed it and it’s now set for 2020. Next we’ve got “Skywanderers” by Francois
Duret. Building of spaceships and wandering amongst the procedural stars,
build anything from small star fighters to massive capital ships. Inspirations
for this game is a bit of “Elite” mixed with “Minecraft”, so the blocky style might
appeal to you or put you off. Besides the building, there’s mining, trading, and
factions where you’ll be able to be a pirate warlord or bounty hunter with
your NPC crew or friends in multiplayer. However, there was a massive delay in
production of the game, basically pushing its early access launch on Steam to an
unknown timeframe. Constant updates on its development give a bit of confidence
that “Skywanderers” might be able to get back on track and reach a more playable
state soon. And now for a few games that focus on base construction, starting with
“Starbase” by Frozen Byte. A hybrid voxel vertex-based building game where you
design and construct starships and space stations while exploring an infinitely
expanding universe. You can expect the usual resource collection, crafting,
trading, and combat but the fully destructible environment is something
that looks pretty impressive at first glance and sets it apart. It’s also kind
of an MMO, so you’re not going to be alone on this one. It’s all a very lofty
and grand goal for a game which can be very exciting when looking forward to it
but I’d still be cautiously optimistic with this one. Early access is meant to
start in 2019 with a further one to two years development time but we’re all too
familiar with delays, especially on ambitious projects. Once it’s in early
access, we’ll know for sure the state of “Starbase” and see if it’s something we
want to get building in immediately or if it needs a little room to grow first. And then we have “Stationeers” by RocketWerkz. Said to be designed for hardcore
players that want a game that’s system- oriented and lots of complexity, you can
expect detailed construction, atmospheric systems, dynamic physics, dangerous
environments, deformable voxel terrain, livestock and farming, factory production
chains, and programmable circuitry, which you can all do by yourself or in
multiplayer. That’s a lot of stuff really. It’s been an early access since the end
of 2017 and people are still enjoying it with very positive reviews on Steam,
however this is going to be the last time I list this game even if it’s still
in early access next year because they’re already releasing DLC for it… An
unfinished game and they’re selling DLC… so I’m gonna have to start treating it
as released. There’s no telling when “Stationeers” will get an official
completion date but you can get a good look at it right now anyway if you like
what you see. Next up we’ve got “Hellion” by Zero Gravity. After a century in cryosleep, you find yourself stranded in humanity’s first interstellar colony.
Survive by scavenging derelict ships for resources, explore the galaxy, and pillage
what you need from other survivors in this first-person multiplayer space game.
Having been in early access since 2017, it’s been a few years now and
development is noticeably slow, causing mixed reviews, but a few things have been
completed now. For example, points on the realistic physics system, salvaging, and
resource gathering, but some key features are still not implemented.
What’s completed or not is listed on the Steam page, so you can have a look there.
This could eventually become a finished product but I tend to not hold my breath
when it comes to developments like “Hellion”. Back into some space adventuring,
we’ve got “Starpoint Gemini 3” by Little Green Men. Stepping into the shoes of a laid-back captain, explore an open-world of unique
characters, trading, mining, crafting, questing, and dogfighting, all while
customising your ship, making money, and getting famous.
It’s got RPG elements like skills, factions, and separate quest lines to go
down but right now the game has had a bit of a rocky start.
It entered early access in 2019 to middling reviews on Steam, mainly to do
with poor writing, acting, and generally the uninspired story, which is a little
disappointing but it does say that it’s far from finished. Of course there is a
road map, so you can have a closer inspection on what the upcoming features
are meant to be and if there are things that would entice you. Planning at
minimum a year in early access, we could see “Starpoint Gemini 3” complete by 2020
but I would expect it to go into 2021 because it might need a bit more time to
be properly done. Alright I know this next entry is gonna cause some mixed
feelings but it’s “Squadron 42” by Cloud Imperium Games. Now I know just a mention of this is going to upset a lot of people. I read your comments every year
hating on this game and anything to do with it on the other hand people think I
hate RSI because of me trying to be neutral, so let me be clear about it in a
purely informational way. It’s a space adventure where you go on missions and
do spacey things like you would expect to do in a spacey game. It’s reportedly
still on track for a 2020 alpha and beta according to the developers, which means
a 2021 release is feasible. This is not “Star Citizen” as a reminder, which is
probably even further down the road but is currently playable in alpha. Will
squadron 42 actually become publicly playable in 2020?
Maybe, but we’ll find out together and then we can call it what it actually is
or if it gets delayed again I won’t list it again until it’s actually playable
for reals. It might be great. It might not. Either way, you’re probably
going to leave a hate comment down below just because this entry is here, so while
you’re at it let me know what you think I should do to reduce the number of
comments complaining. If I don’t mention it, the other half will
complain, so that’s not a solution either. Quickly moving on, it’s “Dual Universe” by
Novaquark. The civilisation building MMO in a
universe sandbox where you can explore, build, trade, and conquer. The big selling
point of this life in space is that everything is running on a single shard,
meaning every player that joins will be on the same server and everyone can meet
each other and build together. Customisation in building is also meant
to be super flexible using voxels, allowing you to construct anything from
single-seater jets to giant space stations and the intention is that
pretty much anything human is going to be built by the players including things
like politics, warfare, and maybe even entire cities. There’s a lot of pressure
on the players to make this game work and that’s always a huge risk, though
they have been showing off player creations recently and it does look
pretty impressive and they have been making some developments over the last
couple years, so it could turn out to be something amazing. Personally, I would
expect that there would be a long way to go before this game is actually
completed as it kind of looks like the next massive technological endeavor for
space games but they’re planning for beta and a completed release date in
2020, though I wouldn’t be surprised if there were delays into 2021. And for the final main entry (not including bonus games), it’s “Beyond Good and Evil 2” by
Ubisoft Montpellier. The sequel to the 2003 game, it’s been a long time coming.
There’s a lot to unpack here but generally this game has a huge open world that includes locations on planets, stations, and just in space where you’ll
be able to customise your equipment, gear, and ships throughout your journey and
story. Gameplay looks pretty diverse, anything from exploring locales to
getting into shootouts to space dogfights. You can play the game solo and
just recruit people from in-game but there’s also multiplayer if you choose
where you can have others join you on your space adventures and missions. I
know many have been looking forward to it for a while now and the hype is huge.
I can only caution that things can always go wrong and there’s no fixed
release window at the time of making this video, but it’s reasonable to expect Beyond Good and Evil 2 by 2021. Alright, now for the
bonus mentions but if you’ve made it this far you probably enjoyed your time
here and it would be greatly appreciated if you could like, subscribe, share this
video, and ring that bell as it really does help keep this channel running. Also,
if you really like me, you can support more directly by using the Humble Bundle
referral link, perusing my gaming merch store where I design my own products, or
checking out the Patreon, all linked below along with the Discord community, Twitch livestreams, and social media accounts
where I create even more content like drawings, photos, and written articles. But
now here are 15 bonus games in case you think something was missing from the
list, starting with a reminder that a space setting alone doesn’t mean a game
will be listed here, so for example “Kerbal Space Program 2” is in the
Simulation list and “Homeworld 3” you’ll find in the Strategy list. And then we
have three games which I listed last year and they still say they’re meant to
release in 2019, so I’m gonna take their word for it, it’s “Astrox Imperium”,
“Executive Assault 2”, and “Redout: Space Assault”. And then for some longer
developments, we’ve got “Interstellar Rift” that’s been an early access since 2015.
“Starmade”, early access since 2014. “Starsector”, it’s been in development for many,
many years. “Wayward Terran Frontier: Zero Falls”, early
access since 2016. Pulsar Lost Colony, early access 2015. “Empyrion: Galactic
Survival”, early access 2015 and still in alpha. “Osiris: New Dawn”, it’s been in early
access since 2016 and slow development has led to mostly negative reviews.
“Angels Fall First”, it’s been a standalone development since 2009. And then one on
the horizon, “Stars End”, it’s in early access now with a goal for a 2022
release. And do you really need me to mention “Star Citizen”? It was kick-started
in 2012 and now playable in alpha. And that’s it, 20-plus upcoming space games
that should be releasing through 2020 and some into 2021 depending on their
development. Which ones are you most excited about? Also, here’s something I’d
like to know: What do you think is the greatest space game of all time? Many of
these are inspired by old classics or still-running legends,
but if you had to choose one, which would it be and why? I’d love to know so I can
look for more games like those in the future for you. Now, if you’d like to see
more upcoming games, check out the other list on the channel sorted by genre
shown at the top of the video for many more upcoming PC games or my Gamer
Encounters series where I take a much more extensive gameplay look at specific
games. Alright, that’s all for now, thank you so much for watching, hope you
enjoyed it and found it useful, and I’ll see you in the next video.

100 thoughts on “20 Upcoming PC Space Games in 2020 & 2021 ► New Sci-fi, Open-world, Trading, Combat, Simulators!

  1. Hellion was abandoned by the devs days after I released this! Hope you enjoy the video! Games get announced throughout the year, so if anything for 2020 is missed I'll put it in this comment. Watch all the upcoming games lists in this handy playlist: https://www.youtube.com/playlist?list=PLYVqUDxY6COh7bkuJoBb1koNRX7mAX2yp I spend 60 hours making each one trying to make them the best they can be.
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  2. Freespace 1/2 for the story and graphics of the time. Also loved Wing Commander series storyline. Not enough of this these days.

  3. My favorite space game ever: Space Engineers by keen software house. I know this is now in Beta and not full release, which would have made it eligible for this list…. But it does have DLC so you probably didnt include it. I know this is an "up and coming" list, but I would like to see a video on currently active and supported games that are on the market, as well as historical games no longer supported like Sword of the Stars and freelancer.

  4. Guys I have problem to find one space game. It was something like euro truck simulator 2 but with spaceships :D… You have to deliver cargos from station to the other. It wasn't really in the space. It was still on planet. There was a lot of little islands with this big stations where you picked up the cargo. I think the game is already dead and there is no future updates. But I cannot find it! Can someone help and try to help me find this game… )-:

  5. Greatest Space Combat Sim of all time – Wing Commander/Privateer/Prophecy series, then X-WIng/Tie Fighter series, then Starlancer (but not that cross platform abortion Freelancer), and lastly FreeSpace 2 … and then everything else. Looking forwards to SC and SQN 42. Robert has the runs on the board with some of the best Space Combat sims ever made. Sure his movie sucked balls, but can't fault his games.

  6. First of all, thanks for having a list of games you feature in the description. One of the points that put me off at others doing these "the best X things" lists.

    As for the game that caught my interest the most, it's clearly Starbase right now. The apparently complexity, ingame coding and voxel damage system paired with the multiplayer scale makes it really interesting to me, coming from Space Engineers (even though i did not play it in a few years now).

    The game that was my best and most memorable space game may be the X series. Starting with X Beyond the Frontier and X Tension as glorious expansion as well as the modern and most indept X³ in all its three variants (Reunion, Terran Conflict, Albion Prelude) containing a huge universe with sectors, dynamic economy, great empire building and freedom and countless hours to dive into.

  7. Its kinda sad that in this list, discounting the crafting and building focused games, there are only 2 that focus on controlling capital ships, and one of em looks to be multiplayer only. While half the list consists of games desperately trying to be the next Freelancer.

  8. Lol. If you just stick to the facts and present games as they are advertised and what you have seen from them, then any hate comments can be dismissed as ignorant trolling. In my opinion, CIG has proven that they are producing the best damn space game out there. Every year you can see the progress with new tech and new aspects to the game. I'm looking forward to seeing what they show off at Citizen Con late this month as that is really where they are at with development, not where we currently are with what they allow us to play and test in the Live Alpha build. So screw the haters and just present the facts. Of course it's taking a while to develop Star Citizen, but if you've played it and are aware of the scope, it's not hard to see why it's taking some time. 😀

  9. Underspace is so obviously a MOD for Freelancer by Microsoft! SO OBVIOUSLY! Microsoft should SUE those Bastards! And Star Citizen including  Squadron 42 Release Dates are almost a Joke now! At least for People who did not believe in Cris Roberts and put no Money into it! Like ME for example! I guess Elite will have Athmospheric Planets with the Option to walk around on them, before those 2 come out 🙂 I cannot even remember when they kickstarted it… Lets call it the never ending Game Developement! Or just call it a Tech Demo and be done with it? Yeah, the guys who paid for it allready can now fly their superexpensive Ships around a BUBBLE! I cannot wait for the grumpy "Star Citizens" commenting 🙂 Funny Part: If those Star Citizens would tell Roberts to finally get done with the "To Do" List and bring the Game into the Shops as it is and bugfixed…. but for a Thousand Dollars more you can have a Coffee machine in the Cockpit… HOW ABOUT THAT?

  10. Best space game of all time is without a doubt Eve Online, followed by the Wing commander games, then Freelancer.

  11. For me its Elite:Dangerous for all time favorite. Probably mostly because of the combination of it picking up the ball from the 90:s so well and for supporting vr early on.

    From this list Ostranauts and ΔV: Rings of Saturn are the ones that going on my wishlist while Starbase is the one I might even try in alpha.

    And just because you asked for it: Boo, Star Citizen Boo boo

  12. was just about to sub… then squadron 42 really? hard pass on this list and any other, clearly we have opposite sensibilities.

  13. Underspace looks like a literal Freelancer Conversion Mod…The particle and engine systems look the same ….even the menus are the same… The planet textures are freelancer…I stil lplay and mod Freelancer for fun so I'm very familiar with all its innards so I can't not see it . I hope they won't charge money for it because they'll get in big trouble with microsoft.

  14. Great game! Freelancer has always had a big space in my heart as a great space game and something that I've always looked for as a base model for my games 🙂

  15. An epic game is one that a lot of people still play 10 years later. Eve Online is one such game and there's a big chance Star citizen will be that too. All to other "better" games will be long forgotten even if they briefly made it in the hall of fame.

  16. you mentioned every star except starfield, lol–which, if it's ever released, will probably earn more money than all 20 of those other games combined. and my fav space game will always be super metroid!!!

  17. There is a cult of hate against anything Star Citizen related… buuut at the same time it has far too many white knights as well…. my advice… report on thew game as you should and ignore the crazies.

  18. About Squadron 42…
    I love the Wing Commander series, I was a teenager when I played that. I entered in the kickstart of Star Citizens, and I did not enter the Elite Dangerous kickstart because I believed that Star Citizens would be a more complete game. Right now in 2019 I utterly regret being a backer of Star Citizens. Elite Dangerous Launched, it is growing quite a lot, and Star Citizens is an Alpha, and to make things worse, they are launching another game in the same universe, and Star Citizens is… I don't know what Star Citizens is anymore. So… This is not a hate message. This is a disappointment message. The devs of Star Citizens should complete what they promised.

    The most Epic game of all time is Elite. With a ZX Spectrum 48K, you could wonder around the galaxy jumping from system to system. 🙂 The other Elites like Elite The Frontier, Elite First Encounters and now Elite Dangerous are wonderful. 🙂 I think that these are the jewels of the crown of space simulation games. 🙂

    Congrats on your reviews. I really enjoy them. 🙂

  19. SC and its first person shooter off shoot game just pushing back release dates to get into lists every year for free advertising 😛 at the rate its going they will be updating it all on a new engine and increasing them whale goals 🙂

  20. https://www.youtube.com/watch?v=wenUykU4aBE

    2016 upcoming space games, and Star Citizen (not SQ42!) was listed. SC and SQ42 make these lists every year. I look forward to seeing an upcoming space games list again in 2025 with Star Citizen on it.

  21. hate star citizen and sq 42 all you want guys. we are ok with that. but please dont cry when you finally buy a game package and get smoked by us veterans.

  22. Best space game ever, Freelancer. If it worked in Windows 10 I would be playing that instead of Elite. Sqn 42, coming to you in 2042, perhaps. Star Citizen is a steaming pile of bantha droppings so if Sqn 42 is remotely similar (which it is supposed to be) it will also be a steaming pile of bantha droppings. Beyond Good and Evil 2 could be great but I just hope it isn't Woke.

  23. Great Video, Love the way that Dual Universe looks, I like Star Trek Online, and am also, wondering why no developer has not yet come up with a Space version of Black Desert Online, think it would be awesome especially if that made it an MMORPG version and Open World too.

  24. Dude I've been binge watching your "upcoming" playlists, this content is epic, thank you so much for putting this up together. Since I can't afford to stay up to date with the gaming scene (especially the indie one), you are like an angel descended from heaven to pour sweet, warm, delicious honey straight into my ear canals. I love your style, I love the format, this is just perfect. Have a great one !

  25. I cannot wait for Squadron 42. The most promising game ever created and sure to be amazing. But if I had to choose one space game that was more fun than any other……….. Freespace 2

  26. All those indie bullshit with ugly voxels/pixels or CUBES makes me sick. Havent seen a good indie space game since… never.
    Still waiting for good X like game. X3 I think is the best. Egosoft downgraded their own ideas. X-Rebirth was bad, X-4 below average. I think I'm done with space games. They're all become hollow.

  27. greatest (soft scifi) space game is probably freespace 2, perhaps with freelancer being a runner up. best hard sci-fi game is kerbal space program. im still waiting on a hard scifi newtonian combat game or some kind of torchship simulator.

  28. I think the SQ42 hatred is all but gone now. They released a very clear roadmap which they have been sticking to, and it's looking like the beta will come around the time they promised.

  29. Love Avorion, Glad it's on the list! I took a look at Dual Universe and they seem to be mirroring a lot of Space Engineer features, but the MMO over multiplayer option is interesting.

  30. well nothing there that would get me exited about it…….
    best Space game ever for me….Elite, Elite Frontier…….and i miss Games like Freelancer, where the Story waits for you and you are not "rushed" thorough

  31. Remind me sure why spacebourne made your list it's a horribly glitchy game my high-end computer can't even run it without it freezing up or glitching out so bad that I can't play it. I highly recommend avoiding this title

  32. I played Eve-Online as a beta tester and for a solid 10 years after its release.
    The original BBC B version of Elite is also worth a big mention

  33. Why do you mention your channel as “we” in the beginning, and “me” in the end?
    I don’t get why people who runs something by them selves, say “we”, when there is literally no one else. I am glad you corrected it in the end though.

  34. Dual Universe sounds amazing, but I don’t have enough time to play it. Would be great if I was still a teen, but then I would spend all my time in that game, so maybe not. 😀

  35. Star Citizen….. I was a kickstarter, if it happens then awesome if not it was a small amount of money… in a time far far away now …. Hope it happens but TBH I probably would not play it now due to the fact I bought into a sequel to Freelancer and not an FPS / Planet wandering simulator…

  36. SQ42 will not release in 2020 or 2021. It's more likely 2022 or even 2023. CIG have an appalling track record when it comes to sticking to their own dead lines. They're also struggling to develop a lot of the technology they need to pull off many of the special effects. And if the vertical slice from 2018 and Star Citizen are any indication. It will run like trash on 2020 hardware. SQ42 is a game that actually needs to miss it's release date by a wide margin. The code base needs time to mature, the hardware needs time to catch up and players need time to upgrade their PCs.

  37. While I'm not interested in Star Citizen (at all), I am interested in Squadron 42, if only because I love a good story (which I hope is the case; but the pedigree is Wing Commander and Freelancer, so it's possible) and, to be fair, I do think it looks good. I just hope they didn't sink most of S42's budget in attracting the star power to voice their characters.

  38. Star Citizen is the biggest crowdfunded project of all time and has been in development for eight years now with no sign of release anytime soon. When the funding went well beyond even the developer's wildest expectations, the backers voted to increase the size and scope of the game to match this value. A lot of the 'feature creep' that some take umbrage with was actually part of this plan.

    That being said, the game is not with out fault. Some stuff has been re-worked multi times, extra features beyond even the extended scope have been added while key features are still absent, and various partnerships with 3rd parties have not ended well.

    The biggest problem however, is the bubbles. Fanatics of Chris Roberts or the dream of the game that one day might be tend to cluster together and feed off each other to re-enforce the idea that the game is a golden calf and to group up and attack anyone who disagrees. Haters do the exact same thing, just from the other side. Unfortunately, a project this big has attracted a lot of both, which has led to the moderate voices in the middle struggling to make themselves heard, while fending off attacks from both sides.

    In the end it's a just video game. It may be great, it may be awful, it may be be stuck in development hell for years to come, but most likely, it will turn out to to be pretty good.

    To the fanatics I say, nothing made by humans is perfect, and it's OK to discuss the game's flaws as long as it's civil.
    To the haters I ask, Why are you here? Go, find something you enjoy and focus on that instead. Everyone, including – especially – yourself, will be much happier.
    To the moderates I say, it's still got a way to go. Either check back in a year or two, or if you'd rather stick around, grab some popcorn and enjoy the show.
    Now before you reply, thinking I've called you either a hater or a fanatic, I didn't apply that label to you- you did. 🙂

  39. Star Citizen and Squadron42 is most exciting for me.
    because it looks best, and comes from one of 2 giants of this genre (them being Braben behind Elite, and Roberts behind WingCommander, Privateer, and Freelancer)

    i might have a brief look at other games as well.

  40. Star Citizen is the reason we have all these space games in this gaming era. Remember that for many years we had no space games at all. Star Citizen's massive success in crowd funding has shown developers that there is a lot of money in the space genre. If we didn't have Star Citizen, we likely wouldn't have the current revitalization of the space genre in gaming we have today.

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